{
	"version": 5,
	"id": "Cv2ILCrDLcEz_4GCC",
	"total_points": 111,
	"profile": {
		"name": "Wood Elf",
		"title": "Humanoid (Elf)",
		"player_name": "Monsters on Automatic",
		"SM": 0
	},
	"settings": {
		"attributes": [
			{
				"id": "st",
				"type": "integer",
				"name": "ST",
				"full_name": "Strength",
				"base": "10",
				"cost_per_point": 10,
				"cost_adj_percent_per_sm": 10
			},
			{
				"id": "dx",
				"type": "integer",
				"name": "DX",
				"full_name": "Dexterity",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "iq",
				"type": "integer",
				"name": "IQ",
				"full_name": "Intelligence",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "ht",
				"type": "integer",
				"name": "HT",
				"full_name": "Health",
				"base": "10",
				"cost_per_point": 10
			},
			{
				"id": "will",
				"type": "integer",
				"name": "Will",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "fright_check",
				"type": "integer",
				"name": "Fright Check",
				"base": "$will",
				"cost_per_point": 2
			},
			{
				"id": "per",
				"type": "integer",
				"name": "Per",
				"full_name": "Perception",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "vision",
				"type": "integer",
				"name": "Vision",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "hearing",
				"type": "integer",
				"name": "Hearing",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "taste_smell",
				"type": "integer",
				"name": "Taste & Smell",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "touch",
				"type": "integer",
				"name": "Touch",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "basic_speed",
				"type": "decimal",
				"name": "Basic Speed",
				"base": "($dx + $ht) / 4",
				"cost_per_point": 20
			},
			{
				"id": "basic_move",
				"type": "integer",
				"name": "Basic Move",
				"base": "Math.floor($basic_speed)",
				"cost_per_point": 5
			},
			{
				"id": "fp",
				"type": "pool",
				"name": "FP",
				"full_name": "Fatigue Points",
				"base": "$ht",
				"cost_per_point": 3,
				"thresholds": [
					{
						"state": "Unconscious",
						"value": "-$fp",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. Will to do anything besides talk or rest; failure causes unconsciousness\nEach FP you lose below 0 also causes 1 HP of injury\nMove, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tired",
						"value": "Math.round($fp / 3)",
						"explanation": "Move, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tiring",
						"value": "$fp - 1"
					},
					{
						"state": "Rested",
						"value": "$fp"
					}
				]
			},
			{
				"id": "hp",
				"type": "pool",
				"name": "HP",
				"full_name": "Hit Points",
				"base": "$st",
				"cost_per_point": 2,
				"cost_adj_percent_per_sm": 10,
				"thresholds": [
					{
						"state": "Dead",
						"value": "Math.round(-$hp * 5)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #4",
						"value": "Math.round(-$hp * 4)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-4 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #3",
						"value": "Math.round(-$hp * 3)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-3 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #2",
						"value": "Math.round(-$hp * 2)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-2 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #1",
						"value": "-$hp",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-1 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. HT every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Reeling",
						"value": "Math.round($hp / 3)",
						"explanation": "Move and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Wounded",
						"value": "$hp - 1"
					},
					{
						"state": "Healthy",
						"value": "$hp"
					}
				]
			}
		],
		"damage_progression": "basic_set",
		"default_length_units": "ft_in",
		"default_weight_units": "lb",
		"body_type": {
			"name": "Humanoid",
			"roll": "3d",
			"locations": [
				{
					"id": "eye",
					"choice_name": "Eyes",
					"table_name": "Eyes",
					"hit_penalty": -9,
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 6
						}
					}
				},
				{
					"id": "skull",
					"choice_name": "Skull",
					"table_name": "Skull",
					"slots": 2,
					"hit_penalty": -7,
					"dr_bonus": 2,
					"calc": {
						"roll_range": "3-4",
						"dr": {
							"all": 12
						}
					}
				},
				{
					"id": "face",
					"choice_name": "Face",
					"table_name": "Face",
					"slots": 1,
					"hit_penalty": -5,
					"calc": {
						"roll_range": "5",
						"dr": {
							"all": 10
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Right Leg",
					"slots": 2,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "6-7",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Right Arm",
					"slots": 1,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "8",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "torso",
					"choice_name": "Torso",
					"table_name": "Torso",
					"slots": 2,
					"calc": {
						"roll_range": "9-10",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "groin",
					"choice_name": "Groin",
					"table_name": "Groin",
					"slots": 1,
					"hit_penalty": -3,
					"calc": {
						"roll_range": "11",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Left Arm",
					"slots": 1,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "12",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Left Leg",
					"slots": 2,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "13-14",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "hand",
					"choice_name": "Hand",
					"table_name": "Hand",
					"slots": 1,
					"hit_penalty": -4,
					"calc": {
						"roll_range": "15",
						"dr": {
							"all": 2
						}
					}
				},
				{
					"id": "foot",
					"choice_name": "Foot",
					"table_name": "Foot",
					"slots": 1,
					"hit_penalty": -4,
					"calc": {
						"roll_range": "16",
						"dr": {
							"all": 2
						}
					}
				},
				{
					"id": "neck",
					"choice_name": "Neck",
					"table_name": "Neck",
					"slots": 2,
					"hit_penalty": -5,
					"calc": {
						"roll_range": "17-18",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "vitals",
					"choice_name": "Vitals",
					"table_name": "Vitals",
					"hit_penalty": -3,
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 4
						}
					}
				}
			]
		}
	},
	"attributes": [
		{
			"attr_id": "st",
			"adj": 0
		},
		{
			"attr_id": "dx",
			"adj": 0
		},
		{
			"attr_id": "iq",
			"adj": 0
		},
		{
			"attr_id": "ht",
			"adj": 0
		},
		{
			"attr_id": "will",
			"adj": 0
		},
		{
			"attr_id": "fright_check",
			"adj": 0
		},
		{
			"attr_id": "per",
			"adj": 0
		},
		{
			"attr_id": "vision",
			"adj": 0
		},
		{
			"attr_id": "hearing",
			"adj": 0
		},
		{
			"attr_id": "taste_smell",
			"adj": 0
		},
		{
			"attr_id": "touch",
			"adj": 0
		},
		{
			"attr_id": "basic_speed",
			"adj": 0
		},
		{
			"attr_id": "basic_move",
			"adj": 0
		},
		{
			"attr_id": "fp",
			"adj": 0
		},
		{
			"attr_id": "hp",
			"adj": 0
		}
	],
	"traits": [
		{
			"id": "tnjfJVRXPKKrotLTc",
			"name": "Wood Elf",
			"reference": "Wood Elf [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Wood Elf (SRD 3.5)]",
			"local_notes": "Independent Monsters on Automatic build. Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.",
			"container_type": "ancestry",
			"children": [
				{
					"id": "tYHmsePAE6GLtOACm",
					"name": "Increased Strength",
					"reference": "B14",
					"tags": [
						"Advantage",
						"Attribute",
						"Physical"
					],
					"points_per_level": 10,
					"can_level": true,
					"levels": 1,
					"calc": {
						"points": 10,
						"current_level": 1
					}
				},
				{
					"id": "tEdH14tNeIRKMlZTB",
					"name": "Increased Dexterity",
					"reference": "B15",
					"tags": [
						"Advantage",
						"Attribute",
						"Physical"
					],
					"points_per_level": 20,
					"can_level": true,
					"levels": 2,
					"calc": {
						"points": 40,
						"current_level": 2
					}
				},
				{
					"id": "tNNv2ueGElYkY1mBr",
					"name": "Decreased Intelligence",
					"reference": "B15",
					"tags": [
						"Attribute",
						"Disadvantage",
						"Mental"
					],
					"points_per_level": -20,
					"can_level": true,
					"levels": 1,
					"calc": {
						"points": -20,
						"current_level": 1
					}
				},
				{
					"id": "t8Tl2v6wjWVU-QjbL",
					"name": "Decreased Health",
					"reference": "B14",
					"tags": [
						"Attribute",
						"Disadvantage",
						"Physical"
					],
					"points_per_level": -10,
					"can_level": true,
					"levels": 1,
					"calc": {
						"points": -10,
						"current_level": 1
					}
				},
				{
					"id": "t2J8shEjqrQpqBsnv",
					"name": "Increased Perception",
					"reference": "B16",
					"tags": [
						"Advantage",
						"Attribute",
						"Mental",
						"Physical"
					],
					"points_per_level": 5,
					"can_level": true,
					"levels": 1,
					"calc": {
						"points": 5,
						"current_level": 1
					}
				},
				{
					"id": "t21RmvX2_ZJJyOOLL",
					"name": "Acute Hearing",
					"reference": "B35",
					"tags": [
						"Advantage",
						"Physical"
					],
					"points_per_level": 2,
					"can_level": true,
					"levels": 2,
					"calc": {
						"points": 4,
						"current_level": 2
					}
				},
				{
					"id": "tXLbnEI9zwak1QOkX",
					"name": "Acute Vision",
					"reference": "B35",
					"tags": [
						"Advantage",
						"Physical"
					],
					"points_per_level": 2,
					"can_level": true,
					"levels": 2,
					"calc": {
						"points": 4,
						"current_level": 2
					}
				},
				{
					"id": "tY2i_04tDgNdGGLQD",
					"name": "Appearance (Attractive)",
					"reference": "B21",
					"tags": [
						"Advantage",
						"Mental",
						"Physical"
					],
					"base_points": 4,
					"calc": {
						"points": 4
					}
				},
				{
					"id": "tgV2vj6NI-sWjbOEA",
					"name": "Doesn't Sleep",
					"reference": "B50",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"base_points": 20,
					"calc": {
						"points": 20
					}
				},
				{
					"id": "tjjPoNk7QEu2QzuBO",
					"name": "Extended Lifespan",
					"reference": "B53",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"points_per_level": 2,
					"can_level": true,
					"levels": 4,
					"calc": {
						"points": 8,
						"current_level": 4
					}
				},
				{
					"id": "ttmgr974jmcEIlAvO",
					"name": "Night Vision",
					"reference": "B71",
					"tags": [
						"Advantage",
						"Physical"
					],
					"points_per_level": 1,
					"can_level": true,
					"levels": 5,
					"calc": {
						"points": 5,
						"current_level": 5
					}
				},
				{
					"id": "tfRMF_4z1g_7xBCDk",
					"name": "Silence",
					"reference": "B85",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"points_per_level": 5,
					"can_level": true,
					"levels": 1,
					"calc": {
						"points": 5,
						"current_level": 1
					}
				}
			],
			"calc": {
				"points": 75
			},
			"melee_weapons": [
				{
					"id": "wbY3gNaWYn5jlh6oH",
					"damage": {
						"type": "cut",
						"base": "1d+2"
					},
					"usage": "Longsword",
					"defaults": [
						{
							"type": "10",
							"modifier": 3
						}
					],
					"reach": "1",
					"usage_notes": "Longsword (13): 1d+2 cutting, Reach 1. Worn for the part of the fight that reaches the trees."
				}
			]
		}
	],
	"skills": [
		{
			"id": "suRCdBh4pztVXBrvO",
			"name": "Bow",
			"difficulty": "dx/a",
			"points": 12,
			"local_notes": "Racial skill at DX+3, level 15."
		},
		{
			"id": "sDBAGuHK6XVBN7HYi",
			"name": "Broadsword",
			"difficulty": "dx/a",
			"points": 4,
			"local_notes": "Racial skill at DX+1, level 13."
		},
		{
			"id": "sBX7VL1yzu4zSk-m-",
			"name": "Stealth",
			"difficulty": "dx/a",
			"points": 8,
			"local_notes": "Racial skill at DX+2, level 14."
		},
		{
			"id": "sA-nI05vS4ZbmL6RQ",
			"name": "Survival",
			"difficulty": "per/a",
			"points": 8,
			"local_notes": "Racial skill at Per+2, level 12.",
			"specialization": "Woodlands"
		},
		{
			"id": "sSGyUz45uKVAF6rNb",
			"name": "Tracking",
			"difficulty": "per/a",
			"points": 4,
			"local_notes": "Racial skill at Per+1, level 11."
		}
	],
	"notes": [
		{
			"id": "nxOOlFp61CUvmZav8",
			"text": "Typical Stats from the package record: ST 11, DX 12, IQ 9, HT 9, HP 11, WILL 9, PER 10, FP 9, SPEED 5.25, MOVE 5, DODGE 8, DR 0. GCS derives its own values by applying the ancestry; where the two differ, the package's Typical Stats are what the Dungeons on Automatic encounter tables use."
		},
		{
			"id": "nWAMttEd3kOxXiNzK",
			"text": "Encounter rating: CER 17 (offense 18, protection -1), threat tier minor, appearing 6."
		},
		{
			"id": "n1AynDZk8TMf7zqwH",
			"text": "Longbow: Longbow (15): 1d+3 impaling, Reach Ranged, 200. A heavy war bow, drawn by somebody strong enough for it. The damage is the bow's."
		},
		{
			"id": "nTc4k3by6-bw7RPii",
			"text": "GCS ancestry draft: gcs/wood-elf.gct"
		},
		{
			"id": "nrEhYSAGD564zpTpS",
			"text": "Independent build total: 75 points of racial traits plus 36 points of racial skills."
		},
		{
			"id": "n3E6kS2FdOGXGqTjK",
			"text": "Answers the SRD heading(s): Wood Elf (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text."
		},
		{
			"id": "ntZ88K4HN20klSc5A",
			"text": "Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree."
		},
		{
			"id": "nqM5eK-fNUzvZTV_m",
			"text": "Body mass used to scale this build: 60 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands."
		},
		{
			"id": "npzQrFAGMnJGvopUi",
			"text": "Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it."
		},
		{
			"id": "nxaaeS7bxsP3Ohk8b",
			"text": "Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one."
		},
		{
			"id": "nQGVtj14rD15un-S1",
			"text": "About 1.75 m standing, which is the SM 0 row."
		},
		{
			"id": "nQiNX9dUYTAPaROzJ",
			"text": "ST 11: the sturdiest of the elves in this batch and the only one above human Strength, which is why it draws the heaviest bow here."
		},
		{
			"id": "nkg-pQPyO8Sepa8wT",
			"text": "The elf stock's Health penalty is kept, unlike the wild elf's. A wood elf lives in a built settlement with a roof on it, and the frailty its cousins share is not something forest life removes."
		},
		{
			"id": "nPQobRQ1J8fBblmcX",
			"text": "The bow's literal dice are a step above the gray elf's for the same weapon class, because it is a heavier bow. That is the whole reason missile damage in this batch is stated rather than derived."
		},
		{
			"id": "n7f159wgp22ouaPh7",
			"text": "Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0."
		}
	],
	"created_date": "1970-01-01T00:00:00Z",
	"modified_date": "1970-01-01T00:00:00Z"
}
