{
	"version": 5,
	"id": "CuiXE_n4qMfCJRvda",
	"total_points": 114,
	"profile": {
		"name": "Sprite",
		"title": "Fey",
		"player_name": "Monsters on Automatic",
		"SM": -4
	},
	"settings": {
		"attributes": [
			{
				"id": "st",
				"type": "integer",
				"name": "ST",
				"full_name": "Strength",
				"base": "10",
				"cost_per_point": 10,
				"cost_adj_percent_per_sm": 10
			},
			{
				"id": "dx",
				"type": "integer",
				"name": "DX",
				"full_name": "Dexterity",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "iq",
				"type": "integer",
				"name": "IQ",
				"full_name": "Intelligence",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "ht",
				"type": "integer",
				"name": "HT",
				"full_name": "Health",
				"base": "10",
				"cost_per_point": 10
			},
			{
				"id": "will",
				"type": "integer",
				"name": "Will",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "fright_check",
				"type": "integer",
				"name": "Fright Check",
				"base": "$will",
				"cost_per_point": 2
			},
			{
				"id": "per",
				"type": "integer",
				"name": "Per",
				"full_name": "Perception",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "vision",
				"type": "integer",
				"name": "Vision",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "hearing",
				"type": "integer",
				"name": "Hearing",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "taste_smell",
				"type": "integer",
				"name": "Taste & Smell",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "touch",
				"type": "integer",
				"name": "Touch",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "basic_speed",
				"type": "decimal",
				"name": "Basic Speed",
				"base": "($dx + $ht) / 4",
				"cost_per_point": 20
			},
			{
				"id": "basic_move",
				"type": "integer",
				"name": "Basic Move",
				"base": "Math.floor($basic_speed)",
				"cost_per_point": 5
			},
			{
				"id": "fp",
				"type": "pool",
				"name": "FP",
				"full_name": "Fatigue Points",
				"base": "$ht",
				"cost_per_point": 3,
				"thresholds": [
					{
						"state": "Unconscious",
						"value": "-$fp",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. Will to do anything besides talk or rest; failure causes unconsciousness\nEach FP you lose below 0 also causes 1 HP of injury\nMove, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tired",
						"value": "Math.round($fp / 3)",
						"explanation": "Move, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tiring",
						"value": "$fp - 1"
					},
					{
						"state": "Rested",
						"value": "$fp"
					}
				]
			},
			{
				"id": "hp",
				"type": "pool",
				"name": "HP",
				"full_name": "Hit Points",
				"base": "$st",
				"cost_per_point": 2,
				"cost_adj_percent_per_sm": 10,
				"thresholds": [
					{
						"state": "Dead",
						"value": "Math.round(-$hp * 5)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #4",
						"value": "Math.round(-$hp * 4)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-4 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #3",
						"value": "Math.round(-$hp * 3)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-3 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #2",
						"value": "Math.round(-$hp * 2)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-2 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #1",
						"value": "-$hp",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-1 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. HT every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Reeling",
						"value": "Math.round($hp / 3)",
						"explanation": "Move and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Wounded",
						"value": "$hp - 1"
					},
					{
						"state": "Healthy",
						"value": "$hp"
					}
				]
			}
		],
		"damage_progression": "basic_set",
		"default_length_units": "ft_in",
		"default_weight_units": "lb",
		"body_type": {
			"name": "Humanoid",
			"roll": "3d",
			"locations": [
				{
					"id": "eye",
					"choice_name": "Eyes",
					"table_name": "Eyes",
					"hit_penalty": -9,
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 6
						}
					}
				},
				{
					"id": "skull",
					"choice_name": "Skull",
					"table_name": "Skull",
					"slots": 2,
					"hit_penalty": -7,
					"dr_bonus": 2,
					"calc": {
						"roll_range": "3-4",
						"dr": {
							"all": 12
						}
					}
				},
				{
					"id": "face",
					"choice_name": "Face",
					"table_name": "Face",
					"slots": 1,
					"hit_penalty": -5,
					"calc": {
						"roll_range": "5",
						"dr": {
							"all": 10
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Right Leg",
					"slots": 2,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "6-7",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Right Arm",
					"slots": 1,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "8",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "torso",
					"choice_name": "Torso",
					"table_name": "Torso",
					"slots": 2,
					"calc": {
						"roll_range": "9-10",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "groin",
					"choice_name": "Groin",
					"table_name": "Groin",
					"slots": 1,
					"hit_penalty": -3,
					"calc": {
						"roll_range": "11",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Left Arm",
					"slots": 1,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "12",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Left Leg",
					"slots": 2,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "13-14",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "hand",
					"choice_name": "Hand",
					"table_name": "Hand",
					"slots": 1,
					"hit_penalty": -4,
					"calc": {
						"roll_range": "15",
						"dr": {
							"all": 2
						}
					}
				},
				{
					"id": "foot",
					"choice_name": "Foot",
					"table_name": "Foot",
					"slots": 1,
					"hit_penalty": -4,
					"calc": {
						"roll_range": "16",
						"dr": {
							"all": 2
						}
					}
				},
				{
					"id": "neck",
					"choice_name": "Neck",
					"table_name": "Neck",
					"slots": 2,
					"hit_penalty": -5,
					"calc": {
						"roll_range": "17-18",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "vitals",
					"choice_name": "Vitals",
					"table_name": "Vitals",
					"hit_penalty": -3,
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 4
						}
					}
				}
			]
		}
	},
	"attributes": [
		{
			"attr_id": "st",
			"adj": 0
		},
		{
			"attr_id": "dx",
			"adj": 0
		},
		{
			"attr_id": "iq",
			"adj": 0
		},
		{
			"attr_id": "ht",
			"adj": 0
		},
		{
			"attr_id": "will",
			"adj": 0
		},
		{
			"attr_id": "fright_check",
			"adj": 0
		},
		{
			"attr_id": "per",
			"adj": 0
		},
		{
			"attr_id": "vision",
			"adj": 0
		},
		{
			"attr_id": "hearing",
			"adj": 0
		},
		{
			"attr_id": "taste_smell",
			"adj": 0
		},
		{
			"attr_id": "touch",
			"adj": 0
		},
		{
			"attr_id": "basic_speed",
			"adj": 0
		},
		{
			"attr_id": "basic_move",
			"adj": 0
		},
		{
			"attr_id": "fp",
			"adj": 0
		},
		{
			"attr_id": "hp",
			"adj": 0
		}
	],
	"traits": [
		{
			"id": "tbwbNx9soibf9N3Sa",
			"name": "Sprite",
			"reference": "Sprite [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Sprite (SRD 5.1); Sprite (SRD 3.5)]",
			"local_notes": "Independent Monsters on Automatic build. Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.",
			"container_type": "ancestry",
			"children": [
				{
					"id": "t4Is_PpdQE9N7Litw",
					"name": "Decreased Strength",
					"reference": "B14",
					"tags": [
						"Attribute",
						"Disadvantage",
						"Physical"
					],
					"points_per_level": -10,
					"can_level": true,
					"levels": 8,
					"calc": {
						"points": -80,
						"current_level": 8
					}
				},
				{
					"id": "tkuVaqakcrbHU7xY7",
					"name": "Increased Dexterity",
					"reference": "B15",
					"tags": [
						"Advantage",
						"Attribute",
						"Physical"
					],
					"points_per_level": 20,
					"can_level": true,
					"levels": 4,
					"calc": {
						"points": 80,
						"current_level": 4
					}
				},
				{
					"id": "t3kQRQA1Tpw7Urdiu",
					"name": "Decreased Health",
					"reference": "B14",
					"tags": [
						"Attribute",
						"Disadvantage",
						"Physical"
					],
					"points_per_level": -10,
					"can_level": true,
					"levels": 1,
					"calc": {
						"points": -10,
						"current_level": 1
					}
				},
				{
					"id": "tgwT9fy2B3I0GG9Yt",
					"name": "Increased Perception",
					"reference": "B16",
					"tags": [
						"Advantage",
						"Attribute",
						"Mental",
						"Physical"
					],
					"points_per_level": 5,
					"can_level": true,
					"levels": 2,
					"calc": {
						"points": 10,
						"current_level": 2
					}
				},
				{
					"id": "tLLWNRCnfy5M5WeRI",
					"name": "Decreased Basic Move",
					"reference": "B17",
					"tags": [
						"Attribute",
						"Disadvantage",
						"Physical"
					],
					"points_per_level": -5,
					"can_level": true,
					"levels": 3,
					"calc": {
						"points": -15,
						"current_level": 3
					}
				},
				{
					"id": "tsfFcggNc6lyTQb1p",
					"name": "Acute Vision",
					"reference": "B35",
					"tags": [
						"Advantage",
						"Physical"
					],
					"points_per_level": 2,
					"can_level": true,
					"levels": 3,
					"calc": {
						"points": 6,
						"current_level": 3
					}
				},
				{
					"id": "tPBlvHp-K1KJ1McWz",
					"name": "Appearance (Attractive)",
					"reference": "B21",
					"tags": [
						"Advantage",
						"Mental",
						"Physical"
					],
					"base_points": 4,
					"calc": {
						"points": 4
					}
				},
				{
					"id": "tKogU_J4W1NZgaLHW",
					"name": "Flight",
					"reference": "B56",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"base_points": 40,
					"modifiers": [
						{
							"id": "mBCMmbiyq3RyM2jYF",
							"name": "Winged",
							"reference": "B56",
							"cost_adj": "-25%",
							"local_notes": "Requires room to spread and beat wings; a grounded or bound flier cannot use it."
						}
					],
					"calc": {
						"points": 30
					}
				},
				{
					"id": "tsMd-90f4-YhHttHF",
					"name": "Invisibility",
					"reference": "B62",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"base_points": 40,
					"modifiers": [
						{
							"id": "mM2b7XYj2Wn8oO-kd",
							"name": "Switchable",
							"reference": "B110",
							"cost_adj": "+10%"
						}
					],
					"calc": {
						"points": 44
					}
				},
				{
					"id": "tRv3NtodpJb2m5sLj",
					"name": "Night Vision",
					"reference": "B71",
					"tags": [
						"Advantage",
						"Physical"
					],
					"points_per_level": 1,
					"can_level": true,
					"levels": 5,
					"calc": {
						"points": 5,
						"current_level": 5
					}
				},
				{
					"id": "tJp8owH6sL-MrdXR_",
					"name": "Silence",
					"reference": "B85",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"points_per_level": 5,
					"can_level": true,
					"levels": 2,
					"calc": {
						"points": 10,
						"current_level": 2
					}
				}
			],
			"calc": {
				"points": 84
			},
			"melee_weapons": [
				{
					"id": "wuufd-W9He76ZS79j",
					"damage": {
						"type": "imp",
						"base": "1d-6"
					},
					"usage": "Needle Sword",
					"defaults": [
						{
							"type": "10",
							"modifier": 5
						}
					],
					"reach": "C",
					"usage_notes": "Needle Sword (15): 1d-6 impaling, Reach C. Genuinely a threat only to something the sprite's own size, and drawn with complete confidence regardless."
				}
			]
		}
	],
	"skills": [
		{
			"id": "sMoreD6_Ft0m8csN6",
			"name": "Bow",
			"difficulty": "dx/a",
			"points": 8,
			"local_notes": "Racial skill at DX+2, level 16."
		},
		{
			"id": "sbjzYjF5lQjuPaCrN",
			"name": "Knife",
			"difficulty": "dx/e",
			"points": 2,
			"local_notes": "Racial skill at DX+1, level 15."
		},
		{
			"id": "sicX59OpGK0_9v5G2",
			"name": "Stealth",
			"difficulty": "dx/a",
			"points": 16,
			"local_notes": "Racial skill at DX+4, level 18."
		},
		{
			"id": "sBeZlYxG_TS8luA_F",
			"name": "Naturalist",
			"difficulty": "iq/h",
			"points": 4,
			"local_notes": "Racial skill at IQ+0, level 10."
		}
	],
	"notes": [
		{
			"id": "np0qTynlYr7T6blAq",
			"text": "Typical Stats from the package record: ST 2, DX 14, IQ 10, HT 9, HP 2, WILL 10, PER 12, FP 9, SPEED 5.75, MOVE 11, DODGE 8, DR 0. GCS derives its own values by applying the ancestry; where the two differ, the package's Typical Stats are what the Dungeons on Automatic encounter tables use."
		},
		{
			"id": "n8W5qs3VDFk0gzoEM",
			"text": "Encounter rating: CER 7 (offense 16, protection -9), threat tier minor, appearing 6."
		},
		{
			"id": "nDEozTZf3Dc0QFSah",
			"text": "Sprite Bow: Sprite Bow (16): 1d-4 impaling, Reach Ranged, 40. The arrow is the size of a pin and the wound is nothing. What is on the point puts a grown soldier to sleep for an hour."
		},
		{
			"id": "nzBuK79PsLvxPH4wv",
			"text": "GCS ancestry draft: gcs/sprite.gct"
		},
		{
			"id": "nDsVQHmOBNPrIOcz3",
			"text": "Independent build total: 84 points of racial traits plus 30 points of racial skills."
		},
		{
			"id": "n8arTH5ajvfRewrOT",
			"text": "Answers the SRD heading(s): Sprite (SRD 5.1); Sprite (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text."
		},
		{
			"id": "n4MWVwcEFPB8ACTd5",
			"text": "Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree."
		},
		{
			"id": "ntX6WPpiyR0nH4n0D",
			"text": "Body mass used to scale this build: 1 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands."
		},
		{
			"id": "nQqh6hu749RDSwTjt",
			"text": "Movement: ground Move 2; air Move 11 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it."
		},
		{
			"id": "njvAJaNpixpCM6F5F",
			"text": "Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one."
		},
		{
			"id": "ncKLuWfog3C0cHE6n",
			"text": "About 0.45 m tall, which is the SM -4 row."
		},
		{
			"id": "nXbiYAvWzP2esoCPJ",
			"text": "ST 2: it lifts its own bow and very little else. A sprite that could hurt anybody with muscle would be a different creature."
		},
		{
			"id": "nFfyvc6IJG5SMN_MN",
			"text": "The bow states literal dice and carries the whole encounter on the affliction lever rather than the damage lever. That is the honest shape: nobody has ever been killed by the arrow."
		},
		{
			"id": "noEhh8QEUI57JQgAP",
			"text": "Ground Move is bought down to 2. A sprite on its feet is a hand-span thing walking, and the air Move flight grants is the figure that matters; the published Move is the air one because the movement block says so."
		},
		{
			"id": "nJ1FkxdPzYWfBH800",
			"text": "Invisibility is bought Switchable, because a sprite that could not be seen by other sprites is not what the heading describes."
		},
		{
			"id": "n9T6dC_brB_YwIoRT",
			"text": "Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0."
		}
	],
	"created_date": "1970-01-01T00:00:00Z",
	"modified_date": "1970-01-01T00:00:00Z"
}
