{
	"version": 5,
	"id": "CFi5_ml2D__zI8oJi",
	"total_points": 71,
	"profile": {
		"name": "Lizardfolk",
		"title": "Humanoid (Reptilian)",
		"player_name": "Monsters on Automatic",
		"SM": 0
	},
	"settings": {
		"attributes": [
			{
				"id": "st",
				"type": "integer",
				"name": "ST",
				"full_name": "Strength",
				"base": "10",
				"cost_per_point": 10,
				"cost_adj_percent_per_sm": 10
			},
			{
				"id": "dx",
				"type": "integer",
				"name": "DX",
				"full_name": "Dexterity",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "iq",
				"type": "integer",
				"name": "IQ",
				"full_name": "Intelligence",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "ht",
				"type": "integer",
				"name": "HT",
				"full_name": "Health",
				"base": "10",
				"cost_per_point": 10
			},
			{
				"id": "will",
				"type": "integer",
				"name": "Will",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "fright_check",
				"type": "integer",
				"name": "Fright Check",
				"base": "$will",
				"cost_per_point": 2
			},
			{
				"id": "per",
				"type": "integer",
				"name": "Per",
				"full_name": "Perception",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "vision",
				"type": "integer",
				"name": "Vision",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "hearing",
				"type": "integer",
				"name": "Hearing",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "taste_smell",
				"type": "integer",
				"name": "Taste & Smell",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "touch",
				"type": "integer",
				"name": "Touch",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "basic_speed",
				"type": "decimal",
				"name": "Basic Speed",
				"base": "($dx + $ht) / 4",
				"cost_per_point": 20
			},
			{
				"id": "basic_move",
				"type": "integer",
				"name": "Basic Move",
				"base": "Math.floor($basic_speed)",
				"cost_per_point": 5
			},
			{
				"id": "fp",
				"type": "pool",
				"name": "FP",
				"full_name": "Fatigue Points",
				"base": "$ht",
				"cost_per_point": 3,
				"thresholds": [
					{
						"state": "Unconscious",
						"value": "-$fp",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. Will to do anything besides talk or rest; failure causes unconsciousness\nEach FP you lose below 0 also causes 1 HP of injury\nMove, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tired",
						"value": "Math.round($fp / 3)",
						"explanation": "Move, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tiring",
						"value": "$fp - 1"
					},
					{
						"state": "Rested",
						"value": "$fp"
					}
				]
			},
			{
				"id": "hp",
				"type": "pool",
				"name": "HP",
				"full_name": "Hit Points",
				"base": "$st",
				"cost_per_point": 2,
				"cost_adj_percent_per_sm": 10,
				"thresholds": [
					{
						"state": "Dead",
						"value": "Math.round(-$hp * 5)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #4",
						"value": "Math.round(-$hp * 4)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-4 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #3",
						"value": "Math.round(-$hp * 3)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-3 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #2",
						"value": "Math.round(-$hp * 2)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-2 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #1",
						"value": "-$hp",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-1 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. HT every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Reeling",
						"value": "Math.round($hp / 3)",
						"explanation": "Move and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Wounded",
						"value": "$hp - 1"
					},
					{
						"state": "Healthy",
						"value": "$hp"
					}
				]
			}
		],
		"damage_progression": "basic_set",
		"default_length_units": "ft_in",
		"default_weight_units": "lb",
		"body_type": {
			"name": "Humanoid",
			"roll": "3d",
			"locations": [
				{
					"id": "eye",
					"choice_name": "Eyes",
					"table_name": "Eyes",
					"hit_penalty": -9,
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 6
						}
					}
				},
				{
					"id": "skull",
					"choice_name": "Skull",
					"table_name": "Skull",
					"slots": 2,
					"hit_penalty": -7,
					"dr_bonus": 2,
					"calc": {
						"roll_range": "3-4",
						"dr": {
							"all": 12
						}
					}
				},
				{
					"id": "face",
					"choice_name": "Face",
					"table_name": "Face",
					"slots": 1,
					"hit_penalty": -5,
					"calc": {
						"roll_range": "5",
						"dr": {
							"all": 10
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Right Leg",
					"slots": 2,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "6-7",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Right Arm",
					"slots": 1,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "8",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "torso",
					"choice_name": "Torso",
					"table_name": "Torso",
					"slots": 2,
					"calc": {
						"roll_range": "9-10",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "groin",
					"choice_name": "Groin",
					"table_name": "Groin",
					"slots": 1,
					"hit_penalty": -3,
					"calc": {
						"roll_range": "11",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Left Arm",
					"slots": 1,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "12",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Left Leg",
					"slots": 2,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "13-14",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "hand",
					"choice_name": "Hand",
					"table_name": "Hand",
					"slots": 1,
					"hit_penalty": -4,
					"calc": {
						"roll_range": "15",
						"dr": {
							"all": 2
						}
					}
				},
				{
					"id": "foot",
					"choice_name": "Foot",
					"table_name": "Foot",
					"slots": 1,
					"hit_penalty": -4,
					"calc": {
						"roll_range": "16",
						"dr": {
							"all": 2
						}
					}
				},
				{
					"id": "neck",
					"choice_name": "Neck",
					"table_name": "Neck",
					"slots": 2,
					"hit_penalty": -5,
					"calc": {
						"roll_range": "17-18",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "vitals",
					"choice_name": "Vitals",
					"table_name": "Vitals",
					"hit_penalty": -3,
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 4
						}
					}
				}
			]
		}
	},
	"attributes": [
		{
			"attr_id": "st",
			"adj": 0
		},
		{
			"attr_id": "dx",
			"adj": 0
		},
		{
			"attr_id": "iq",
			"adj": 0
		},
		{
			"attr_id": "ht",
			"adj": 0
		},
		{
			"attr_id": "will",
			"adj": 0
		},
		{
			"attr_id": "fright_check",
			"adj": 0
		},
		{
			"attr_id": "per",
			"adj": 0
		},
		{
			"attr_id": "vision",
			"adj": 0
		},
		{
			"attr_id": "hearing",
			"adj": 0
		},
		{
			"attr_id": "taste_smell",
			"adj": 0
		},
		{
			"attr_id": "touch",
			"adj": 0
		},
		{
			"attr_id": "basic_speed",
			"adj": 0
		},
		{
			"attr_id": "basic_move",
			"adj": 0
		},
		{
			"attr_id": "fp",
			"adj": 0
		},
		{
			"attr_id": "hp",
			"adj": 0
		}
	],
	"traits": [
		{
			"id": "tEA-5yJsCFlHhKbEP",
			"name": "Lizardfolk",
			"reference": "Lizardfolk [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Lizardfolk (SRD 5.1); Lizardfolk (SRD 3.5)]",
			"local_notes": "Independent Monsters on Automatic build. Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.",
			"container_type": "ancestry",
			"children": [
				{
					"id": "tYUtzzEqpP5jtWl85",
					"name": "Increased Strength",
					"reference": "B14",
					"tags": [
						"Advantage",
						"Attribute",
						"Physical"
					],
					"points_per_level": 10,
					"can_level": true,
					"levels": 3,
					"calc": {
						"points": 30,
						"current_level": 3
					}
				},
				{
					"id": "tgHLVVlhCINS_nqw-",
					"name": "Decreased Intelligence",
					"reference": "B15",
					"tags": [
						"Attribute",
						"Disadvantage",
						"Mental"
					],
					"points_per_level": -20,
					"can_level": true,
					"levels": 1,
					"calc": {
						"points": -20,
						"current_level": 1
					}
				},
				{
					"id": "tnACue1rRXoLvTK_6",
					"name": "Increased Health",
					"reference": "B14",
					"tags": [
						"Advantage",
						"Attribute",
						"Physical"
					],
					"points_per_level": 10,
					"can_level": true,
					"levels": 1,
					"calc": {
						"points": 10,
						"current_level": 1
					}
				},
				{
					"id": "tGOLeoKkE3La_8sRK",
					"name": "Increased Perception",
					"reference": "B16",
					"tags": [
						"Advantage",
						"Attribute",
						"Mental",
						"Physical"
					],
					"points_per_level": 5,
					"can_level": true,
					"levels": 1,
					"calc": {
						"points": 5,
						"current_level": 1
					}
				},
				{
					"id": "tRdO99pKhM_YyCDlD",
					"name": "Amphibious",
					"reference": "B40",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"base_points": 10,
					"calc": {
						"points": 10
					}
				},
				{
					"id": "t8GFeobcgtPyEdE4L",
					"name": "Breath-Holding",
					"reference": "B41",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"points_per_level": 2,
					"can_level": true,
					"levels": 3,
					"calc": {
						"points": 6,
						"current_level": 3
					}
				},
				{
					"id": "t4nT8545qp1zlRtCz",
					"name": "Damage Resistance",
					"reference": "B46,B47",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"points_per_level": 5,
					"can_level": true,
					"levels": 2,
					"modifiers": [
						{
							"id": "mQvCgU653mpVCDbSS",
							"name": "Tough Skin",
							"reference": "B47",
							"cost_adj": "-40%",
							"local_notes": "Effects that just require skin contact or a scratch ignore this DR"
						}
					],
					"features": [
						{
							"type": "dr_bonus",
							"locations": [
								"all"
							],
							"amount": 1,
							"per_level": true
						},
						{
							"type": "dr_bonus",
							"locations": [
								"eye"
							],
							"amount": -1,
							"per_level": true
						}
					],
					"calc": {
						"points": 6,
						"current_level": 2
					}
				},
				{
					"id": "tpXlyXkC5XOpm_gi3",
					"name": "Nictitating Membrane",
					"reference": "B71",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"points_per_level": 1,
					"can_level": true,
					"levels": 1,
					"calc": {
						"points": 1,
						"current_level": 1
					}
				},
				{
					"id": "t8IMszBc1TuX9H_ak",
					"name": "Sharp Claws",
					"reference": "B42",
					"tags": [
						"Advantage",
						"Physical"
					],
					"base_points": 5,
					"weapons": [
						{
							"id": "wwyNc801PR8Z9KpSI",
							"sv": 1,
							"usage": "Slash",
							"damage": {
								"type": "cut",
								"st": "thr",
								"base": "-1"
							},
							"reach": "C",
							"defaults": [
								{
									"type": "dx"
								},
								{
									"type": "skill",
									"name": "Brawling"
								}
							],
							"parry": "0",
							"calc": {
								"damage": "thr-1 cut"
							}
						}
					],
					"calc": {
						"points": 5
					}
				},
				{
					"id": "tJmgozVL4Tr0J4vaD",
					"name": "Sharp Teeth",
					"reference": "B91",
					"tags": [
						"Exotic",
						"Perk",
						"Physical"
					],
					"base_points": 1,
					"weapons": [
						{
							"id": "w3vKtoRnaXFossq9M",
							"sv": 1,
							"usage": "Bite",
							"damage": {
								"type": "cut",
								"st": "thr",
								"base": "-1"
							},
							"reach": "C",
							"defaults": [
								{
									"type": "dx"
								},
								{
									"type": "skill",
									"name": "Brawling"
								}
							],
							"calc": {
								"damage": "thr-1 cut"
							}
						}
					],
					"calc": {
						"points": 1
					}
				},
				{
					"id": "t-qyrnMQhCtt_82UE",
					"name": "Striker (Tail; Crushing; Long +1)",
					"reference": "B88",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"base_points": 5,
					"modifiers": [
						{
							"id": "mY-3tWgfFHsklBf_E",
							"name": "Long +1",
							"reference": "B88",
							"cost_adj": "+100%"
						}
					],
					"weapons": [
						{
							"id": "wDEG4OR4oaCcHqeAV",
							"sv": 1,
							"usage": "Tail",
							"damage": {
								"type": "cr",
								"st": "thr"
							},
							"reach": "C,2",
							"defaults": [
								{
									"type": "dx"
								},
								{
									"type": "skill",
									"name": "Brawling"
								}
							],
							"parry": "0",
							"calc": {
								"damage": "thr cr"
							}
						}
					],
					"calc": {
						"points": 10
					}
				},
				{
					"id": "ttE3BILcnhynbDoyp",
					"name": "Cold-Blooded",
					"reference": "B127",
					"tags": [
						"Disadvantage",
						"Exotic",
						"Physical"
					],
					"base_points": -5,
					"calc": {
						"points": -5
					}
				},
				{
					"id": "tBFrXtZBwG-zLj7hf",
					"name": "Social Stigma (Savage)",
					"reference": "B155",
					"tags": [
						"Disadvantage",
						"Social"
					],
					"base_points": -10,
					"calc": {
						"points": -10
					}
				}
			],
			"calc": {
				"points": 49
			},
			"melee_weapons": [
				{
					"id": "w0pzUSyJcwQxs60to",
					"damage": {
						"type": "imp",
						"base": "1d+2"
					},
					"usage": "Barbed Spear",
					"defaults": [
						{
							"type": "10",
							"modifier": 1
						}
					],
					"reach": "1,2",
					"usage_notes": "Barbed Spear (11): 1d+2 impaling, Reach 1,2. Fire-hardened, barbed for fish and entirely adequate for the other thing."
				},
				{
					"id": "wmmqgajWMXbxU0ttt",
					"damage": {
						"type": "cut",
						"base": "1d-1"
					},
					"usage": "Bite",
					"defaults": [
						{
							"type": "10",
							"modifier": 2
						}
					],
					"reach": "C",
					"usage_notes": "Bite (12): 1d-1 cutting, Reach C. Delivered in the water, on something already being held under."
				},
				{
					"id": "wfjCMnk2GUSaQzDM3",
					"damage": {
						"type": "cr",
						"base": "1d"
					},
					"usage": "Tail",
					"defaults": [
						{
							"type": "10",
							"modifier": 0
						}
					],
					"reach": "C,2",
					"usage_notes": "Tail (10): 1d crushing, Reach C,2. Swept through the rear arc at knee height. Cannot parry."
				}
			]
		}
	],
	"skills": [
		{
			"id": "sYhatt-fhETQZvD_g",
			"name": "Spear",
			"difficulty": "dx/a",
			"points": 4,
			"local_notes": "Racial skill at DX+1, level 11."
		},
		{
			"id": "sKLHLxKXoMyOnDYYF",
			"name": "Brawling",
			"difficulty": "dx/e",
			"points": 4,
			"local_notes": "Racial skill at DX+2, level 12."
		},
		{
			"id": "swvFy_aoMNXYogM54",
			"name": "Stealth",
			"difficulty": "dx/a",
			"points": 4,
			"local_notes": "Racial skill at DX+1, level 11."
		},
		{
			"id": "svCHyEYb2eIitYo3h",
			"name": "Survival",
			"difficulty": "per/a",
			"points": 8,
			"local_notes": "Racial skill at Per+2, level 12.",
			"specialization": "Swampland"
		},
		{
			"id": "sGtrarpeLp9I3oY2L",
			"name": "Thrown Weapon",
			"difficulty": "dx/e",
			"points": 2,
			"local_notes": "Racial skill at DX+1, level 11.",
			"specialization": "Spear"
		}
	],
	"notes": [
		{
			"id": "nkJVFcHep4in9DcJD",
			"text": "Typical Stats from the package record: ST 13, DX 10, IQ 9, HT 11, HP 13, WILL 9, PER 10, FP 11, SPEED 5.25, MOVE 5, DODGE 8, DR 2. GCS derives its own values by applying the ancestry; where the two differ, the package's Typical Stats are what the Dungeons on Automatic encounter tables use."
		},
		{
			"id": "nETgEFJHlIYh_R-LK",
			"text": "Encounter rating: CER 17 (offense 12, protection 5), threat tier minor, appearing 5."
		},
		{
			"id": "nja2TdhYJL4XOlhv-",
			"text": "GCS ancestry draft: gcs/lizardfolk.gct"
		},
		{
			"id": "nK2fstzzaL99LuHC9",
			"text": "Independent build total: 49 points of racial traits plus 22 points of racial skills."
		},
		{
			"id": "nEyN6q5pb_z8Ura31",
			"text": "Answers the SRD heading(s): Lizardfolk (SRD 5.1); Lizardfolk (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text."
		},
		{
			"id": "nDiMceltLUD0cARH4",
			"text": "Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree."
		},
		{
			"id": "n7uy0rq76u9y16p7K",
			"text": "Body mass used to scale this build: 90 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands."
		},
		{
			"id": "nj81Pd1S1BjhlVD54",
			"text": "Movement: ground Move 5 (primary); water Move 5. The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it."
		},
		{
			"id": "nY3mhGcRhCqs5VMqp",
			"text": "Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one."
		},
		{
			"id": "nkRLDMIn0pKc9Nd0A",
			"text": "About 1.9 m standing, which is the SM 0 row; the tail behind that is reach rather than height."
		},
		{
			"id": "nbXTWM2D7U7-3kiDA",
			"text": "ST 13 from Basic Lift: it poles a laden boat and drags a deer-sized kill through mud."
		},
		{
			"id": "n7-cE1mv8zWnt_7nu",
			"text": "DR 2 is genuine scale and is bought as Tough Skin, so a scratch that only needs skin contact gets through it. That is the right shape for hide rather than for armour, and it is the only DR in this record."
		},
		{
			"id": "nxL6H8P16ymeMnbSc",
			"text": "Amphibious grants the water Move stated in the movement note; Breath-Holding 3 is what makes the ambush work, and both are published traits rather than a special rule."
		},
		{
			"id": "nVQGKZYFl6QqlQA-M",
			"text": "Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0."
		}
	],
	"created_date": "1970-01-01T00:00:00Z",
	"modified_date": "1970-01-01T00:00:00Z"
}
