{
	"version": 5,
	"id": "C7AFGzgpLc_AjkxI0",
	"total_points": 121,
	"profile": {
		"name": "Drow",
		"title": "Humanoid (Elf)",
		"player_name": "Monsters on Automatic",
		"SM": 0
	},
	"settings": {
		"attributes": [
			{
				"id": "st",
				"type": "integer",
				"name": "ST",
				"full_name": "Strength",
				"base": "10",
				"cost_per_point": 10,
				"cost_adj_percent_per_sm": 10
			},
			{
				"id": "dx",
				"type": "integer",
				"name": "DX",
				"full_name": "Dexterity",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "iq",
				"type": "integer",
				"name": "IQ",
				"full_name": "Intelligence",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "ht",
				"type": "integer",
				"name": "HT",
				"full_name": "Health",
				"base": "10",
				"cost_per_point": 10
			},
			{
				"id": "will",
				"type": "integer",
				"name": "Will",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "fright_check",
				"type": "integer",
				"name": "Fright Check",
				"base": "$will",
				"cost_per_point": 2
			},
			{
				"id": "per",
				"type": "integer",
				"name": "Per",
				"full_name": "Perception",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "vision",
				"type": "integer",
				"name": "Vision",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "hearing",
				"type": "integer",
				"name": "Hearing",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "taste_smell",
				"type": "integer",
				"name": "Taste & Smell",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "touch",
				"type": "integer",
				"name": "Touch",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "basic_speed",
				"type": "decimal",
				"name": "Basic Speed",
				"base": "($dx + $ht) / 4",
				"cost_per_point": 20
			},
			{
				"id": "basic_move",
				"type": "integer",
				"name": "Basic Move",
				"base": "Math.floor($basic_speed)",
				"cost_per_point": 5
			},
			{
				"id": "fp",
				"type": "pool",
				"name": "FP",
				"full_name": "Fatigue Points",
				"base": "$ht",
				"cost_per_point": 3,
				"thresholds": [
					{
						"state": "Unconscious",
						"value": "-$fp",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. Will to do anything besides talk or rest; failure causes unconsciousness\nEach FP you lose below 0 also causes 1 HP of injury\nMove, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tired",
						"value": "Math.round($fp / 3)",
						"explanation": "Move, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tiring",
						"value": "$fp - 1"
					},
					{
						"state": "Rested",
						"value": "$fp"
					}
				]
			},
			{
				"id": "hp",
				"type": "pool",
				"name": "HP",
				"full_name": "Hit Points",
				"base": "$st",
				"cost_per_point": 2,
				"cost_adj_percent_per_sm": 10,
				"thresholds": [
					{
						"state": "Dead",
						"value": "Math.round(-$hp * 5)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #4",
						"value": "Math.round(-$hp * 4)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-4 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #3",
						"value": "Math.round(-$hp * 3)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-3 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #2",
						"value": "Math.round(-$hp * 2)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-2 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #1",
						"value": "-$hp",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-1 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. HT every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Reeling",
						"value": "Math.round($hp / 3)",
						"explanation": "Move and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Wounded",
						"value": "$hp - 1"
					},
					{
						"state": "Healthy",
						"value": "$hp"
					}
				]
			}
		],
		"damage_progression": "basic_set",
		"default_length_units": "ft_in",
		"default_weight_units": "lb",
		"body_type": {
			"name": "Humanoid",
			"roll": "3d",
			"locations": [
				{
					"id": "eye",
					"choice_name": "Eyes",
					"table_name": "Eyes",
					"hit_penalty": -9,
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 6
						}
					}
				},
				{
					"id": "skull",
					"choice_name": "Skull",
					"table_name": "Skull",
					"slots": 2,
					"hit_penalty": -7,
					"dr_bonus": 2,
					"calc": {
						"roll_range": "3-4",
						"dr": {
							"all": 12
						}
					}
				},
				{
					"id": "face",
					"choice_name": "Face",
					"table_name": "Face",
					"slots": 1,
					"hit_penalty": -5,
					"calc": {
						"roll_range": "5",
						"dr": {
							"all": 10
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Right Leg",
					"slots": 2,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "6-7",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Right Arm",
					"slots": 1,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "8",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "torso",
					"choice_name": "Torso",
					"table_name": "Torso",
					"slots": 2,
					"calc": {
						"roll_range": "9-10",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "groin",
					"choice_name": "Groin",
					"table_name": "Groin",
					"slots": 1,
					"hit_penalty": -3,
					"calc": {
						"roll_range": "11",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Left Arm",
					"slots": 1,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "12",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Left Leg",
					"slots": 2,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "13-14",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "hand",
					"choice_name": "Hand",
					"table_name": "Hand",
					"slots": 1,
					"hit_penalty": -4,
					"calc": {
						"roll_range": "15",
						"dr": {
							"all": 2
						}
					}
				},
				{
					"id": "foot",
					"choice_name": "Foot",
					"table_name": "Foot",
					"slots": 1,
					"hit_penalty": -4,
					"calc": {
						"roll_range": "16",
						"dr": {
							"all": 2
						}
					}
				},
				{
					"id": "neck",
					"choice_name": "Neck",
					"table_name": "Neck",
					"slots": 2,
					"hit_penalty": -5,
					"calc": {
						"roll_range": "17-18",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "vitals",
					"choice_name": "Vitals",
					"table_name": "Vitals",
					"hit_penalty": -3,
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 4
						}
					}
				}
			]
		}
	},
	"attributes": [
		{
			"attr_id": "st",
			"adj": 0
		},
		{
			"attr_id": "dx",
			"adj": 0
		},
		{
			"attr_id": "iq",
			"adj": 0
		},
		{
			"attr_id": "ht",
			"adj": 0
		},
		{
			"attr_id": "will",
			"adj": 0
		},
		{
			"attr_id": "fright_check",
			"adj": 0
		},
		{
			"attr_id": "per",
			"adj": 0
		},
		{
			"attr_id": "vision",
			"adj": 0
		},
		{
			"attr_id": "hearing",
			"adj": 0
		},
		{
			"attr_id": "taste_smell",
			"adj": 0
		},
		{
			"attr_id": "touch",
			"adj": 0
		},
		{
			"attr_id": "basic_speed",
			"adj": 0
		},
		{
			"attr_id": "basic_move",
			"adj": 0
		},
		{
			"attr_id": "fp",
			"adj": 0
		},
		{
			"attr_id": "hp",
			"adj": 0
		}
	],
	"traits": [
		{
			"id": "tLg1rZ58uDeLdZcXr",
			"name": "Drow",
			"reference": "Drow [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Drow (SRD 5.1); Drow (SRD 3.5)]",
			"local_notes": "Independent Monsters on Automatic build. Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.",
			"container_type": "ancestry",
			"children": [
				{
					"id": "t6cruQkFE4G288BmM",
					"name": "Increased Dexterity",
					"reference": "B15",
					"tags": [
						"Advantage",
						"Attribute",
						"Physical"
					],
					"points_per_level": 20,
					"can_level": true,
					"levels": 1,
					"calc": {
						"points": 20,
						"current_level": 1
					}
				},
				{
					"id": "t8srRMSXJsCC7X1a2",
					"name": "Decreased Health",
					"reference": "B14",
					"tags": [
						"Attribute",
						"Disadvantage",
						"Physical"
					],
					"points_per_level": -10,
					"can_level": true,
					"levels": 1,
					"calc": {
						"points": -10,
						"current_level": 1
					}
				},
				{
					"id": "tqgbeAKJbQDZYNWFf",
					"name": "Increased Perception",
					"reference": "B16",
					"tags": [
						"Advantage",
						"Attribute",
						"Mental",
						"Physical"
					],
					"points_per_level": 5,
					"can_level": true,
					"levels": 1,
					"calc": {
						"points": 5,
						"current_level": 1
					}
				},
				{
					"id": "trUxnnUltotehx-o-",
					"name": "Acute Hearing",
					"reference": "B35",
					"tags": [
						"Advantage",
						"Physical"
					],
					"points_per_level": 2,
					"can_level": true,
					"levels": 2,
					"calc": {
						"points": 4,
						"current_level": 2
					}
				},
				{
					"id": "tNIJNPh_CDMwaWOZR",
					"name": "Acute Vision",
					"reference": "B35",
					"tags": [
						"Advantage",
						"Physical"
					],
					"points_per_level": 2,
					"can_level": true,
					"levels": 2,
					"calc": {
						"points": 4,
						"current_level": 2
					}
				},
				{
					"id": "tdb06VAcLbjKbJPdK",
					"name": "Appearance (Attractive)",
					"reference": "B21",
					"tags": [
						"Advantage",
						"Mental",
						"Physical"
					],
					"base_points": 4,
					"calc": {
						"points": 4
					}
				},
				{
					"id": "tY41vwB23gEZryFU4",
					"name": "Dark Vision",
					"reference": "B47",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"base_points": 25,
					"calc": {
						"points": 25
					}
				},
				{
					"id": "tQM7RWw9viinrq8AE",
					"name": "Doesn't Sleep",
					"reference": "B50",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"base_points": 20,
					"calc": {
						"points": 20
					}
				},
				{
					"id": "tVzxF91duoaeNHxU6",
					"name": "Extended Lifespan",
					"reference": "B53",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"points_per_level": 2,
					"can_level": true,
					"levels": 4,
					"calc": {
						"points": 8,
						"current_level": 4
					}
				},
				{
					"id": "tMolCewFXPfjFBNp2",
					"name": "Magic Resistance",
					"reference": "B67",
					"tags": [
						"Advantage",
						"Exotic",
						"Mental"
					],
					"points_per_level": 2,
					"can_level": true,
					"levels": 2,
					"calc": {
						"points": 4,
						"current_level": 2
					}
				},
				{
					"id": "tvyRg-QN6VyEejhH5",
					"name": "Night Vision",
					"reference": "B71",
					"tags": [
						"Advantage",
						"Physical"
					],
					"points_per_level": 1,
					"can_level": true,
					"levels": 5,
					"calc": {
						"points": 5,
						"current_level": 5
					}
				}
			],
			"calc": {
				"points": 89
			},
			"melee_weapons": [
				{
					"id": "w4o3UXYxzdup29xjC",
					"damage": {
						"type": "cut",
						"base": "1d"
					},
					"usage": "Shortsword",
					"defaults": [
						{
							"type": "10",
							"modifier": 3
						}
					],
					"reach": "1",
					"usage_notes": "Shortsword (13): 1d cutting, Reach 1. Used to finish, in the dark, on somebody who is already having a bad time."
				}
			]
		}
	],
	"skills": [
		{
			"id": "s3loEk8zxwvr8UhoU",
			"name": "Shortsword",
			"difficulty": "dx/a",
			"points": 8,
			"local_notes": "Racial skill at DX+2, level 13."
		},
		{
			"id": "s_6Oz6HDYf6GFJoZM",
			"name": "Crossbow",
			"difficulty": "dx/e",
			"points": 4,
			"local_notes": "Racial skill at DX+2, level 13."
		},
		{
			"id": "sEYrJnSC4hskDrFkA",
			"name": "Stealth",
			"difficulty": "dx/a",
			"points": 12,
			"local_notes": "Racial skill at DX+3, level 14."
		},
		{
			"id": "sxgKOyYVpFTwZimBF",
			"name": "Poisons",
			"difficulty": "iq/h",
			"points": 4,
			"local_notes": "Racial skill at IQ+0, level 10."
		},
		{
			"id": "sh0ZKyGlT4Y1n__Ww",
			"name": "Intimidation",
			"difficulty": "will/a",
			"points": 4,
			"local_notes": "Racial skill at Will+1, level 11."
		}
	],
	"notes": [
		{
			"id": "n8Eb4zSsJ4tBsuy2k",
			"text": "Typical Stats from the package record: ST 10, DX 11, IQ 10, HT 9, HP 10, WILL 10, PER 11, FP 9, SPEED 5, MOVE 5, DODGE 8, DR 0. GCS derives its own values by applying the ancestry; where the two differ, the package's Typical Stats are what the Dungeons on Automatic encounter tables use."
		},
		{
			"id": "nPc4d2vqntkfHPEEH",
			"text": "Encounter rating: CER 12 (offense 13, protection -1), threat tier minor, appearing 4."
		},
		{
			"id": "nR-NJn6rkBbmprCIa",
			"text": "Hand Crossbow: Hand Crossbow (13): 1d-1 impaling, Reach Ranged, 100. The bolt barely matters. What matters is what is on it: a target who takes any wound at all rolls against the poison or goes down asleep where they stand."
		},
		{
			"id": "nB8GP1TXVp7wogqZ6",
			"text": "GCS ancestry draft: gcs/drow.gct"
		},
		{
			"id": "nJ3OT5R7QajBiys6C",
			"text": "Independent build total: 89 points of racial traits plus 32 points of racial skills."
		},
		{
			"id": "nbvnJgZDreq9mai6U",
			"text": "Answers the SRD heading(s): Drow (SRD 5.1); Drow (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text."
		},
		{
			"id": "noDgRPigkVb4ppwdG",
			"text": "Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree."
		},
		{
			"id": "nYeo03Xy__vi9eBd2",
			"text": "Body mass used to scale this build: 55 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands."
		},
		{
			"id": "nb3RLwvdMXOAMsRzA",
			"text": "Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it."
		},
		{
			"id": "narmFcljyp5f4dRJo",
			"text": "Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one."
		},
		{
			"id": "n-13INr7_hRKTb7NM",
			"text": "About 1.65 m standing, which is the SM 0 row."
		},
		{
			"id": "neC1qMyNmk5xZXvuj",
			"text": "ST 9: light-framed even by elven standards, and the build does not pretend the fight is decided by it."
		},
		{
			"id": "noWhIXSBIvuNj9QwV",
			"text": "The crossbow states literal dice, like every manufactured missile weapon in this batch. A hand crossbow's bolt does what the bolt does whoever pulls the lever."
		},
		{
			"id": "n6RgBvvRpi6DCbRZQ",
			"text": "The sleep poison is priced through the affliction lever rather than the damage lever, which is the point of the creature: the bolt is a delivery system and the rating path should read it that way."
		},
		{
			"id": "nwrGFCSsI6EIOcUnS",
			"text": "Light sensitivity is on the encounter block, not bought as a trait. See the deep dwarf's note for why."
		},
		{
			"id": "nwssEjM_xhrBpPNvq",
			"text": "Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0."
		}
	],
	"created_date": "1970-01-01T00:00:00Z",
	"modified_date": "1970-01-01T00:00:00Z"
}
