{
	"version": 5,
	"id": "C_ZJmfx3bE4LjIkBu",
	"total_points": 195,
	"profile": {
		"name": "Centaur",
		"title": "Monstrous Humanoid",
		"player_name": "Monsters on Automatic",
		"SM": 1
	},
	"settings": {
		"attributes": [
			{
				"id": "st",
				"type": "integer",
				"name": "ST",
				"full_name": "Strength",
				"base": "10",
				"cost_per_point": 10,
				"cost_adj_percent_per_sm": 10
			},
			{
				"id": "dx",
				"type": "integer",
				"name": "DX",
				"full_name": "Dexterity",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "iq",
				"type": "integer",
				"name": "IQ",
				"full_name": "Intelligence",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "ht",
				"type": "integer",
				"name": "HT",
				"full_name": "Health",
				"base": "10",
				"cost_per_point": 10
			},
			{
				"id": "will",
				"type": "integer",
				"name": "Will",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "fright_check",
				"type": "integer",
				"name": "Fright Check",
				"base": "$will",
				"cost_per_point": 2
			},
			{
				"id": "per",
				"type": "integer",
				"name": "Per",
				"full_name": "Perception",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "vision",
				"type": "integer",
				"name": "Vision",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "hearing",
				"type": "integer",
				"name": "Hearing",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "taste_smell",
				"type": "integer",
				"name": "Taste & Smell",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "touch",
				"type": "integer",
				"name": "Touch",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "basic_speed",
				"type": "decimal",
				"name": "Basic Speed",
				"base": "($dx + $ht) / 4",
				"cost_per_point": 20
			},
			{
				"id": "basic_move",
				"type": "integer",
				"name": "Basic Move",
				"base": "Math.floor($basic_speed)",
				"cost_per_point": 5
			},
			{
				"id": "fp",
				"type": "pool",
				"name": "FP",
				"full_name": "Fatigue Points",
				"base": "$ht",
				"cost_per_point": 3,
				"thresholds": [
					{
						"state": "Unconscious",
						"value": "-$fp",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. Will to do anything besides talk or rest; failure causes unconsciousness\nEach FP you lose below 0 also causes 1 HP of injury\nMove, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tired",
						"value": "Math.round($fp / 3)",
						"explanation": "Move, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tiring",
						"value": "$fp - 1"
					},
					{
						"state": "Rested",
						"value": "$fp"
					}
				]
			},
			{
				"id": "hp",
				"type": "pool",
				"name": "HP",
				"full_name": "Hit Points",
				"base": "$st",
				"cost_per_point": 2,
				"cost_adj_percent_per_sm": 10,
				"thresholds": [
					{
						"state": "Dead",
						"value": "Math.round(-$hp * 5)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #4",
						"value": "Math.round(-$hp * 4)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-4 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #3",
						"value": "Math.round(-$hp * 3)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-3 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #2",
						"value": "Math.round(-$hp * 2)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-2 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #1",
						"value": "-$hp",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-1 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. HT every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Reeling",
						"value": "Math.round($hp / 3)",
						"explanation": "Move and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Wounded",
						"value": "$hp - 1"
					},
					{
						"state": "Healthy",
						"value": "$hp"
					}
				]
			}
		],
		"damage_progression": "basic_set",
		"default_length_units": "ft_in",
		"default_weight_units": "lb",
		"body_type": {
			"name": "Humanoid",
			"roll": "3d",
			"locations": [
				{
					"id": "eye",
					"choice_name": "Eyes",
					"table_name": "Eyes",
					"hit_penalty": -9,
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 6
						}
					}
				},
				{
					"id": "skull",
					"choice_name": "Skull",
					"table_name": "Skull",
					"slots": 2,
					"hit_penalty": -7,
					"dr_bonus": 2,
					"calc": {
						"roll_range": "3-4",
						"dr": {
							"all": 12
						}
					}
				},
				{
					"id": "face",
					"choice_name": "Face",
					"table_name": "Face",
					"slots": 1,
					"hit_penalty": -5,
					"calc": {
						"roll_range": "5",
						"dr": {
							"all": 10
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Right Leg",
					"slots": 2,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "6-7",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Right Arm",
					"slots": 1,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "8",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "torso",
					"choice_name": "Torso",
					"table_name": "Torso",
					"slots": 2,
					"calc": {
						"roll_range": "9-10",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "groin",
					"choice_name": "Groin",
					"table_name": "Groin",
					"slots": 1,
					"hit_penalty": -3,
					"calc": {
						"roll_range": "11",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Left Arm",
					"slots": 1,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "12",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Left Leg",
					"slots": 2,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "13-14",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "hand",
					"choice_name": "Hand",
					"table_name": "Hand",
					"slots": 1,
					"hit_penalty": -4,
					"calc": {
						"roll_range": "15",
						"dr": {
							"all": 2
						}
					}
				},
				{
					"id": "foot",
					"choice_name": "Foot",
					"table_name": "Foot",
					"slots": 1,
					"hit_penalty": -4,
					"calc": {
						"roll_range": "16",
						"dr": {
							"all": 2
						}
					}
				},
				{
					"id": "neck",
					"choice_name": "Neck",
					"table_name": "Neck",
					"slots": 2,
					"hit_penalty": -5,
					"calc": {
						"roll_range": "17-18",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "vitals",
					"choice_name": "Vitals",
					"table_name": "Vitals",
					"hit_penalty": -3,
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 4
						}
					}
				}
			]
		}
	},
	"attributes": [
		{
			"attr_id": "st",
			"adj": 0
		},
		{
			"attr_id": "dx",
			"adj": 0
		},
		{
			"attr_id": "iq",
			"adj": 0
		},
		{
			"attr_id": "ht",
			"adj": 0
		},
		{
			"attr_id": "will",
			"adj": 0
		},
		{
			"attr_id": "fright_check",
			"adj": 0
		},
		{
			"attr_id": "per",
			"adj": 0
		},
		{
			"attr_id": "vision",
			"adj": 0
		},
		{
			"attr_id": "hearing",
			"adj": 0
		},
		{
			"attr_id": "taste_smell",
			"adj": 0
		},
		{
			"attr_id": "touch",
			"adj": 0
		},
		{
			"attr_id": "basic_speed",
			"adj": 0
		},
		{
			"attr_id": "basic_move",
			"adj": 0
		},
		{
			"attr_id": "fp",
			"adj": 0
		},
		{
			"attr_id": "hp",
			"adj": 0
		}
	],
	"traits": [
		{
			"id": "td0JRqLF1TrTTJctv",
			"name": "Centaur",
			"reference": "Centaur [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Centaur (SRD 5.1); Centaur (SRD 3.5)]",
			"local_notes": "Independent Monsters on Automatic build. Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.",
			"container_type": "ancestry",
			"children": [
				{
					"id": "tYajz1VK16we6EkET",
					"name": "Increased Strength",
					"reference": "B14",
					"tags": [
						"Advantage",
						"Attribute",
						"Physical"
					],
					"points_per_level": 10,
					"can_level": true,
					"levels": 10,
					"modifiers": [
						{
							"id": "moWwlgmb0QvpNIn_6",
							"name": "Size",
							"reference": "B19",
							"cost_adj": "-10%",
							"local_notes": "Strength costs less for a creature this large."
						}
					],
					"calc": {
						"points": 90,
						"current_level": 10
					}
				},
				{
					"id": "tE0HEjd8GNPMHWZqj",
					"name": "Increased Dexterity",
					"reference": "B15",
					"tags": [
						"Advantage",
						"Attribute",
						"Physical"
					],
					"points_per_level": 20,
					"can_level": true,
					"levels": 1,
					"calc": {
						"points": 20,
						"current_level": 1
					}
				},
				{
					"id": "ttzNwQYyswv0WsEM7",
					"name": "Increased Health",
					"reference": "B14",
					"tags": [
						"Advantage",
						"Attribute",
						"Physical"
					],
					"points_per_level": 10,
					"can_level": true,
					"levels": 1,
					"calc": {
						"points": 10,
						"current_level": 1
					}
				},
				{
					"id": "tDRKOaYjz7k55P8VL",
					"name": "Increased Perception",
					"reference": "B16",
					"tags": [
						"Advantage",
						"Attribute",
						"Mental",
						"Physical"
					],
					"points_per_level": 5,
					"can_level": true,
					"levels": 2,
					"calc": {
						"points": 10,
						"current_level": 2
					}
				},
				{
					"id": "t1LOzqezHr1KcL8qO",
					"name": "Increased Basic Move",
					"reference": "B17",
					"tags": [
						"Advantage",
						"Attribute",
						"Physical"
					],
					"points_per_level": 5,
					"can_level": true,
					"levels": 2,
					"calc": {
						"points": 10,
						"current_level": 2
					}
				},
				{
					"id": "tjTisXrxsmDPUB40k",
					"name": "Combat Reflexes",
					"reference": "B43",
					"tags": [
						"Advantage",
						"Mental"
					],
					"base_points": 15,
					"calc": {
						"points": 15
					}
				},
				{
					"id": "t3mHCiEVm7MSuf96z",
					"name": "Enhanced Move (Ground)",
					"reference": "B52",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"points_per_level": 20,
					"can_level": true,
					"levels": 1,
					"calc": {
						"points": 20,
						"current_level": 1
					}
				},
				{
					"id": "tYWhvjD7kXYMO5Pf4",
					"name": "Extra Legs (Four Legs)",
					"reference": "B54",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"base_points": 5,
					"calc": {
						"points": 5
					}
				},
				{
					"id": "tZoYj0etmebgE3mL4",
					"name": "Hooves",
					"reference": "B42",
					"tags": [
						"Advantage",
						"Physical"
					],
					"base_points": 3,
					"features": [
						{
							"type": "dr_bonus",
							"locations": [
								"foot"
							],
							"amount": 1
						}
					],
					"weapons": [
						{
							"id": "wfOi4kKUW_Wg0vJns",
							"sv": 1,
							"usage": "Kick",
							"damage": {
								"type": "cr",
								"st": "thr",
								"modifier_per_die": 1
							},
							"reach": "C,1",
							"defaults": [
								{
									"type": "dx",
									"modifier": -2
								},
								{
									"type": "skill",
									"name": "Brawling",
									"modifier": -2
								}
							],
							"calc": {
								"damage": "thr (+1 per die) cr"
							}
						}
					],
					"calc": {
						"points": 3
					}
				},
				{
					"id": "tODpP3beRDo5zhEzS",
					"name": "Gregarious",
					"reference": "B126",
					"tags": [
						"Disadvantage",
						"Mental"
					],
					"base_points": -10,
					"calc": {
						"points": -10
					}
				}
			],
			"calc": {
				"points": 173
			},
			"melee_weapons": [
				{
					"id": "wnWUjR2KipUCTWGLc",
					"damage": {
						"type": "imp",
						"base": "2d+1"
					},
					"usage": "Lance",
					"defaults": [
						{
							"type": "10",
							"modifier": 2
						}
					],
					"reach": "1,2",
					"usage_notes": "Lance (12): 2d+1 impaling, Reach 1,2. Couched and delivered at speed, which is the only way a centaur ever wants to fight."
				},
				{
					"id": "wTT_xqWCY-BJPv4CD",
					"damage": {
						"type": "cr",
						"base": "2d+1"
					},
					"usage": "Hooves",
					"defaults": [
						{
							"type": "10",
							"modifier": 0
						}
					],
					"reach": "C,1",
					"usage_notes": "Hooves (10): 2d+1 crushing, Reach C,1. Reared and brought down. Cannot parry."
				}
			]
		}
	],
	"skills": [
		{
			"id": "s7MBdqtGfE17_0cW8",
			"name": "Bow",
			"difficulty": "dx/a",
			"points": 8,
			"local_notes": "Racial skill at DX+2, level 13."
		},
		{
			"id": "s93WfXfyZxcXclRGw",
			"name": "Spear",
			"difficulty": "dx/a",
			"points": 4,
			"local_notes": "Racial skill at DX+1, level 12."
		},
		{
			"id": "sb4IJrl8q56iXFqwY",
			"name": "Brawling",
			"difficulty": "dx/e",
			"points": 2,
			"local_notes": "Racial skill at DX+1, level 12."
		},
		{
			"id": "sHf_bQOJU3JwHSSTs",
			"name": "Survival",
			"difficulty": "per/a",
			"points": 4,
			"local_notes": "Racial skill at Per+1, level 13.",
			"specialization": "Plains"
		},
		{
			"id": "suzQAVC29x0x1kBqv",
			"name": "Naturalist",
			"difficulty": "iq/h",
			"points": 4,
			"local_notes": "Racial skill at IQ+0, level 10."
		}
	],
	"notes": [
		{
			"id": "nduzaoAeKHEZ_1z3C",
			"text": "Typical Stats from the package record: ST 20, DX 11, IQ 10, HT 11, HP 20, WILL 10, PER 12, FP 11, SPEED 5.5, MOVE 7, DODGE 8, DR 0. GCS derives its own values by applying the ancestry; where the two differ, the package's Typical Stats are what the Dungeons on Automatic encounter tables use."
		},
		{
			"id": "nvDfjvvdE__fUrI6T",
			"text": "Encounter rating: CER 32 (offense 20, protection 12), threat tier standard, appearing 4."
		},
		{
			"id": "naeKhP_y2T0aC_hOn",
			"text": "Heavy Bow: Heavy Bow (13): 2d impaling, Reach Ranged, 200. A bow no walking archer could draw, shot at a canter. The damage is the bow's, not the archer's arm."
		},
		{
			"id": "nOYZhXFWSqAbnPa4e",
			"text": "GCS ancestry draft: gcs/centaur.gct"
		},
		{
			"id": "n0ohSaOGOFrk9loIH",
			"text": "Independent build total: 173 points of racial traits plus 22 points of racial skills."
		},
		{
			"id": "neE9UMYFOJx_pnYuV",
			"text": "Answers the SRD heading(s): Centaur (SRD 5.1); Centaur (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text."
		},
		{
			"id": "nrtg3AKApOBSozXjd",
			"text": "Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree."
		},
		{
			"id": "nTi4E_uFsZ3R9uG9Y",
			"text": "Body mass used to scale this build: 600 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands."
		},
		{
			"id": "n9EiL_CT01glRT3Ay",
			"text": "Movement: ground Move 7, 14 at a sprint (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it."
		},
		{
			"id": "nxc6a9FyBEttDhoHt",
			"text": "Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one."
		},
		{
			"id": "nWDeqtWHFSxuSsVz2",
			"text": "About 2.4 m nose to tail, which reads nearer the SM +1 row than the SM 0 one."
		},
		{
			"id": "ng_t31fGOmTHzMgbO",
			"text": "ST 20 from Basic Lift and from what it demonstrably shifts: a centaur carries an armoured rider's worth of gear at a trot all day and drags a felled tree clear of a track."
		},
		{
			"id": "nDDDo55VvyQzobSY7",
			"text": "No No Fine Manipulators and no Horizontal. A centaur has hands and uses them, and the torso it aims and fights from stands upright however the barrel behind it is arranged."
		},
		{
			"id": "nbCfn5XE9lUH_XDh-",
			"text": "Basic Move 7 rather than the 5 Basic Speed alone would give, plus Enhanced Move 1. A creature built on a horse's legs does not travel at a walking man's pace, and the point of a centaur is that nothing on foot gets away from it."
		},
		{
			"id": "nl5Mr20W1oqEH3_ry",
			"text": "Enhanced Move is stated as a sprint in the movement note rather than folded into the published figure, so `move` stays the speed it fights at."
		},
		{
			"id": "nM9qkfLDpSQKGdJ_C",
			"text": "Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0."
		}
	],
	"created_date": "1970-01-01T00:00:00Z",
	"modified_date": "1970-01-01T00:00:00Z"
}
