{
	"version": 5,
	"id": "CmEWpwLAj4Q0XoJOJ",
	"total_points": 126,
	"profile": {
		"name": "Animated Armor",
		"title": "Construct",
		"player_name": "Monsters on Automatic",
		"SM": 0
	},
	"settings": {
		"attributes": [
			{
				"id": "st",
				"type": "integer",
				"name": "ST",
				"full_name": "Strength",
				"base": "10",
				"cost_per_point": 10,
				"cost_adj_percent_per_sm": 10
			},
			{
				"id": "dx",
				"type": "integer",
				"name": "DX",
				"full_name": "Dexterity",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "iq",
				"type": "integer",
				"name": "IQ",
				"full_name": "Intelligence",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "ht",
				"type": "integer",
				"name": "HT",
				"full_name": "Health",
				"base": "10",
				"cost_per_point": 10
			},
			{
				"id": "will",
				"type": "integer",
				"name": "Will",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "fright_check",
				"type": "integer",
				"name": "Fright Check",
				"base": "$will",
				"cost_per_point": 2
			},
			{
				"id": "per",
				"type": "integer",
				"name": "Per",
				"full_name": "Perception",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "vision",
				"type": "integer",
				"name": "Vision",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "hearing",
				"type": "integer",
				"name": "Hearing",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "taste_smell",
				"type": "integer",
				"name": "Taste & Smell",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "touch",
				"type": "integer",
				"name": "Touch",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "basic_speed",
				"type": "decimal",
				"name": "Basic Speed",
				"base": "($dx + $ht) / 4",
				"cost_per_point": 20
			},
			{
				"id": "basic_move",
				"type": "integer",
				"name": "Basic Move",
				"base": "Math.floor($basic_speed)",
				"cost_per_point": 5
			},
			{
				"id": "fp",
				"type": "pool",
				"name": "FP",
				"full_name": "Fatigue Points",
				"base": "$ht",
				"cost_per_point": 3,
				"thresholds": [
					{
						"state": "Unconscious",
						"value": "-$fp",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. Will to do anything besides talk or rest; failure causes unconsciousness\nEach FP you lose below 0 also causes 1 HP of injury\nMove, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tired",
						"value": "Math.round($fp / 3)",
						"explanation": "Move, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tiring",
						"value": "$fp - 1"
					},
					{
						"state": "Rested",
						"value": "$fp"
					}
				]
			},
			{
				"id": "hp",
				"type": "pool",
				"name": "HP",
				"full_name": "Hit Points",
				"base": "$st",
				"cost_per_point": 2,
				"cost_adj_percent_per_sm": 10,
				"thresholds": [
					{
						"state": "Dead",
						"value": "Math.round(-$hp * 5)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #4",
						"value": "Math.round(-$hp * 4)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-4 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #3",
						"value": "Math.round(-$hp * 3)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-3 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #2",
						"value": "Math.round(-$hp * 2)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-2 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #1",
						"value": "-$hp",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-1 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. HT every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Reeling",
						"value": "Math.round($hp / 3)",
						"explanation": "Move and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Wounded",
						"value": "$hp - 1"
					},
					{
						"state": "Healthy",
						"value": "$hp"
					}
				]
			}
		],
		"damage_progression": "basic_set",
		"default_length_units": "ft_in",
		"default_weight_units": "lb",
		"body_type": {
			"name": "Humanoid",
			"roll": "3d",
			"locations": [
				{
					"id": "eye",
					"choice_name": "Eyes",
					"table_name": "Eyes",
					"hit_penalty": -9,
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 6
						}
					}
				},
				{
					"id": "skull",
					"choice_name": "Skull",
					"table_name": "Skull",
					"slots": 2,
					"hit_penalty": -7,
					"dr_bonus": 2,
					"calc": {
						"roll_range": "3-4",
						"dr": {
							"all": 12
						}
					}
				},
				{
					"id": "face",
					"choice_name": "Face",
					"table_name": "Face",
					"slots": 1,
					"hit_penalty": -5,
					"calc": {
						"roll_range": "5",
						"dr": {
							"all": 10
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Right Leg",
					"slots": 2,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "6-7",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Right Arm",
					"slots": 1,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "8",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "torso",
					"choice_name": "Torso",
					"table_name": "Torso",
					"slots": 2,
					"calc": {
						"roll_range": "9-10",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "groin",
					"choice_name": "Groin",
					"table_name": "Groin",
					"slots": 1,
					"hit_penalty": -3,
					"calc": {
						"roll_range": "11",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Left Arm",
					"slots": 1,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "12",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Left Leg",
					"slots": 2,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "13-14",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "hand",
					"choice_name": "Hand",
					"table_name": "Hand",
					"slots": 1,
					"hit_penalty": -4,
					"calc": {
						"roll_range": "15",
						"dr": {
							"all": 2
						}
					}
				},
				{
					"id": "foot",
					"choice_name": "Foot",
					"table_name": "Foot",
					"slots": 1,
					"hit_penalty": -4,
					"calc": {
						"roll_range": "16",
						"dr": {
							"all": 2
						}
					}
				},
				{
					"id": "neck",
					"choice_name": "Neck",
					"table_name": "Neck",
					"slots": 2,
					"hit_penalty": -5,
					"calc": {
						"roll_range": "17-18",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "vitals",
					"choice_name": "Vitals",
					"table_name": "Vitals",
					"hit_penalty": -3,
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 4
						}
					}
				}
			]
		}
	},
	"attributes": [
		{
			"attr_id": "st",
			"adj": 0
		},
		{
			"attr_id": "dx",
			"adj": 0
		},
		{
			"attr_id": "iq",
			"adj": 0
		},
		{
			"attr_id": "ht",
			"adj": 0
		},
		{
			"attr_id": "will",
			"adj": 0
		},
		{
			"attr_id": "fright_check",
			"adj": 0
		},
		{
			"attr_id": "per",
			"adj": 0
		},
		{
			"attr_id": "vision",
			"adj": 0
		},
		{
			"attr_id": "hearing",
			"adj": 0
		},
		{
			"attr_id": "taste_smell",
			"adj": 0
		},
		{
			"attr_id": "touch",
			"adj": 0
		},
		{
			"attr_id": "basic_speed",
			"adj": 0
		},
		{
			"attr_id": "basic_move",
			"adj": 0
		},
		{
			"attr_id": "fp",
			"adj": 0
		},
		{
			"attr_id": "hp",
			"adj": 0
		}
	],
	"traits": [
		{
			"id": "tkIUdi6RUmMJWXKTT",
			"name": "Animated Armor",
			"reference": "Animated Armor [Monsters on Automatic, SRD coverage: constructs, animated objects and awakened plants; answers Animated Armor (SRD 5.1)]",
			"local_notes": "Independent Monsters on Automatic build. Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.",
			"container_type": "ancestry",
			"children": [
				{
					"id": "tzDsOMBi38O_iqUgA",
					"name": "Increased Strength",
					"reference": "B14",
					"tags": [
						"Advantage",
						"Attribute",
						"Physical"
					],
					"points_per_level": 10,
					"can_level": true,
					"levels": 2,
					"calc": {
						"points": 20,
						"current_level": 2
					}
				},
				{
					"id": "tim0-j_U49PVBy5dM",
					"name": "Increased Dexterity",
					"reference": "B15",
					"tags": [
						"Advantage",
						"Attribute",
						"Physical"
					],
					"points_per_level": 20,
					"can_level": true,
					"levels": 1,
					"calc": {
						"points": 20,
						"current_level": 1
					}
				},
				{
					"id": "tVU7ErpD5keeoSK5F",
					"name": "Decreased Intelligence",
					"reference": "B15",
					"tags": [
						"Attribute",
						"Disadvantage",
						"Mental"
					],
					"points_per_level": -20,
					"can_level": true,
					"levels": 9,
					"calc": {
						"points": -180,
						"current_level": 9
					}
				},
				{
					"id": "twIDjvhhIPYubsOqI",
					"name": "Increased Health",
					"reference": "B14",
					"tags": [
						"Advantage",
						"Attribute",
						"Physical"
					],
					"points_per_level": 10,
					"can_level": true,
					"levels": 2,
					"calc": {
						"points": 20,
						"current_level": 2
					}
				},
				{
					"id": "t4JlyXa9uMjNUIYnK",
					"name": "Increased Hit Points",
					"reference": "B16",
					"tags": [
						"Advantage",
						"Attribute",
						"Physical"
					],
					"points_per_level": 2,
					"can_level": true,
					"levels": 8,
					"calc": {
						"points": 16,
						"current_level": 8
					}
				},
				{
					"id": "t6pBpG_7nvw87CnNW",
					"name": "Increased Will",
					"reference": "B16",
					"tags": [
						"Advantage",
						"Attribute",
						"Mental"
					],
					"points_per_level": 5,
					"can_level": true,
					"levels": 9,
					"calc": {
						"points": 45,
						"current_level": 9
					}
				},
				{
					"id": "t0EQvKoopjTRrg7Nr",
					"name": "Increased Perception",
					"reference": "B16",
					"tags": [
						"Advantage",
						"Attribute",
						"Mental",
						"Physical"
					],
					"points_per_level": 5,
					"can_level": true,
					"levels": 9,
					"calc": {
						"points": 45,
						"current_level": 9
					}
				},
				{
					"id": "t381of-ThWPvnmjWR",
					"name": "Extra Fatigue Points",
					"reference": "B16",
					"tags": [
						"Advantage",
						"Attribute",
						"Physical"
					],
					"points_per_level": 3,
					"can_level": true,
					"levels": 2,
					"calc": {
						"points": 6,
						"current_level": 2
					}
				},
				{
					"id": "tQd7uhLgY208VTt6_",
					"name": "Damage Resistance",
					"reference": "B46",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"points_per_level": 5,
					"can_level": true,
					"levels": 5,
					"features": [
						{
							"type": "dr_bonus",
							"locations": [
								"all"
							],
							"amount": 1,
							"per_level": true
						}
					],
					"calc": {
						"points": 25,
						"current_level": 5
					}
				},
				{
					"id": "tGuTEaSMHz16zo45R",
					"name": "Doesn't Breathe",
					"reference": "B49",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"base_points": 20,
					"calc": {
						"points": 20
					}
				},
				{
					"id": "tFJwpXIRhFDXUMsDW",
					"name": "Doesn't Eat or Drink",
					"reference": "B50",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"base_points": 10,
					"calc": {
						"points": 10
					}
				},
				{
					"id": "tFtE6HCCG8JDmhTe5",
					"name": "Doesn't Sleep",
					"reference": "B50",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"base_points": 20,
					"calc": {
						"points": 20
					}
				},
				{
					"id": "tB8d9WrZorsm_0usN",
					"name": "High Pain Threshold",
					"reference": "B59",
					"tags": [
						"Advantage",
						"Mental"
					],
					"base_points": 10,
					"calc": {
						"points": 10
					}
				},
				{
					"id": "thj_P4ZWkdqY-44gy",
					"name": "Immunity to Metabolic Hazards",
					"reference": "B80",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"base_points": 30,
					"calc": {
						"points": 30
					}
				},
				{
					"id": "tozWlTpGaTwDPCmpY",
					"name": "Injury Tolerance (Homogenous)",
					"reference": "B60",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"base_points": 40,
					"calc": {
						"points": 40
					}
				},
				{
					"id": "tXCiP7-XbfM-N-xT3",
					"name": "Injury Tolerance (No Blood)",
					"reference": "B60",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"base_points": 5,
					"calc": {
						"points": 5
					}
				},
				{
					"id": "t1Kkrs2-kfMdjd4P4",
					"name": "Injury Tolerance (No Brain)",
					"reference": "B60",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"base_points": 5,
					"calc": {
						"points": 5
					}
				},
				{
					"id": "tZE9InzSvzpgMsfRd",
					"name": "Injury Tolerance (No Vitals)",
					"reference": "B60",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"base_points": 5,
					"calc": {
						"points": 5
					}
				},
				{
					"id": "t6MHDStEDu0Zeaoc8",
					"name": "Unfazeable",
					"reference": "B95",
					"tags": [
						"Advantage",
						"Mental"
					],
					"base_points": 15,
					"calc": {
						"points": 15
					}
				},
				{
					"id": "tVq7JGPVWVuqimh_5",
					"name": "Vibration Sense (Air)",
					"reference": "B96",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"base_points": 10,
					"calc": {
						"points": 10
					}
				},
				{
					"id": "t1EDSg5SaNJ-RXEVG",
					"name": "Blindness",
					"reference": "B124",
					"tags": [
						"Disadvantage",
						"Physical"
					],
					"base_points": -50,
					"calc": {
						"points": -50
					}
				},
				{
					"id": "twQKzH_bpb6x-A_x8",
					"name": "Cannot Speak",
					"reference": "B125",
					"tags": [
						"Disadvantage",
						"Physical"
					],
					"base_points": -15,
					"calc": {
						"points": -15
					}
				}
			],
			"calc": {
				"points": 122
			},
			"melee_weapons": [
				{
					"id": "whauGgV_6YAvzi6f6",
					"damage": {
						"type": "cr",
						"base": "1d-1"
					},
					"usage": "Gauntlet",
					"defaults": [
						{
							"type": "10",
							"modifier": 3
						}
					],
					"reach": "C",
					"usage_notes": "Gauntlet (13): 1d-1 crushing, Reach C. A steel fist swung with the whole weight of the harness behind it."
				},
				{
					"id": "wW_T-f2qE3deKbC14",
					"damage": {
						"type": "cr",
						"base": "1d"
					},
					"usage": "Slam",
					"defaults": [
						{
							"type": "10",
							"modifier": 1
						}
					],
					"reach": "C",
					"usage_notes": "Slam (11): 1d crushing, Reach C. It walks into a target and keeps walking."
				}
			]
		}
	],
	"skills": [
		{
			"id": "swxABg-lbOjmdmOR4",
			"name": "Brawling",
			"difficulty": "dx/e",
			"points": 4,
			"local_notes": "Racial skill at DX+2, level 13."
		}
	],
	"notes": [
		{
			"id": "nIdLZWS7lwfJSLIa_",
			"text": "Typical Stats from the package record: ST 12, DX 11, IQ 1, HT 12, HP 20, WILL 10, PER 10, FP 14, SPEED 5.75, MOVE 5, DODGE 8, DR 5. GCS derives its own values by applying the ancestry; where the two differ, the package's Typical Stats are what the Dungeons on Automatic encounter tables use."
		},
		{
			"id": "nlZASQQpdd3t0wbJX",
			"text": "Encounter rating: CER 36 (offense 9, protection 27), threat tier standard, appearing 2."
		},
		{
			"id": "nDyqe5lnjQ99ub2hu",
			"text": "GCS ancestry draft: gcs/animated-armor.gct"
		},
		{
			"id": "nyxfo6svWwy5fZrRU",
			"text": "Independent build total: 122 points of racial traits plus 4 points of racial skills."
		},
		{
			"id": "nIdBYbE8d0YHP0LPl",
			"text": "Answers the SRD heading(s): Animated Armor (SRD 5.1). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text."
		},
		{
			"id": "noEVjSUsIy2SkbmH5",
			"text": "Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree."
		},
		{
			"id": "nogj1u_O-FRu3noIn",
			"text": "Body mass used to scale this build: 25 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands."
		},
		{
			"id": "n9aKcN5sdHbKp5rEK",
			"text": "Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it."
		},
		{
			"id": "n6mt4yUdtKcgoLdNM",
			"text": "Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one."
		},
		{
			"id": "nnOjkcortcFpJ8yQ0",
			"text": "A suit of plate standing 1.8 m, which is the SM 0 row."
		},
		{
			"id": "nmF6J9WcQ7EjtWCdj",
			"text": "Blind, and deliberately so. It has no eyes; what it has is an awareness of movement in the space around it, bought as Vibration Sense. Beyond that radius it genuinely cannot find anyone."
		},
		{
			"id": "nm5yJZoU1NqGbNn8-",
			"text": "HP is bought above ST because an object's durability is a property of its mass and construction, not of how hard it can push. FP is stated rather than derived for the same reason issue #17 raises: a thing with no metabolism would otherwise be rated as if it tired."
		},
		{
			"id": "n92aCEHjHHsaxtrbZ",
			"text": "Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0."
		}
	],
	"created_date": "1970-01-01T00:00:00Z",
	"modified_date": "1970-01-01T00:00:00Z"
}
