{
	"version": 5,
	"id": "CbfLQXrr5DsWirP_U",
	"total_points": 114,
	"profile": {
		"name": "Aasimar",
		"title": "Humanoid (Planetouched)",
		"player_name": "Monsters on Automatic",
		"SM": 0
	},
	"settings": {
		"attributes": [
			{
				"id": "st",
				"type": "integer",
				"name": "ST",
				"full_name": "Strength",
				"base": "10",
				"cost_per_point": 10,
				"cost_adj_percent_per_sm": 10
			},
			{
				"id": "dx",
				"type": "integer",
				"name": "DX",
				"full_name": "Dexterity",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "iq",
				"type": "integer",
				"name": "IQ",
				"full_name": "Intelligence",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "ht",
				"type": "integer",
				"name": "HT",
				"full_name": "Health",
				"base": "10",
				"cost_per_point": 10
			},
			{
				"id": "will",
				"type": "integer",
				"name": "Will",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "fright_check",
				"type": "integer",
				"name": "Fright Check",
				"base": "$will",
				"cost_per_point": 2
			},
			{
				"id": "per",
				"type": "integer",
				"name": "Per",
				"full_name": "Perception",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "vision",
				"type": "integer",
				"name": "Vision",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "hearing",
				"type": "integer",
				"name": "Hearing",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "taste_smell",
				"type": "integer",
				"name": "Taste & Smell",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "touch",
				"type": "integer",
				"name": "Touch",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "basic_speed",
				"type": "decimal",
				"name": "Basic Speed",
				"base": "($dx + $ht) / 4",
				"cost_per_point": 20
			},
			{
				"id": "basic_move",
				"type": "integer",
				"name": "Basic Move",
				"base": "Math.floor($basic_speed)",
				"cost_per_point": 5
			},
			{
				"id": "fp",
				"type": "pool",
				"name": "FP",
				"full_name": "Fatigue Points",
				"base": "$ht",
				"cost_per_point": 3,
				"thresholds": [
					{
						"state": "Unconscious",
						"value": "-$fp",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. Will to do anything besides talk or rest; failure causes unconsciousness\nEach FP you lose below 0 also causes 1 HP of injury\nMove, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tired",
						"value": "Math.round($fp / 3)",
						"explanation": "Move, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tiring",
						"value": "$fp - 1"
					},
					{
						"state": "Rested",
						"value": "$fp"
					}
				]
			},
			{
				"id": "hp",
				"type": "pool",
				"name": "HP",
				"full_name": "Hit Points",
				"base": "$st",
				"cost_per_point": 2,
				"cost_adj_percent_per_sm": 10,
				"thresholds": [
					{
						"state": "Dead",
						"value": "Math.round(-$hp * 5)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #4",
						"value": "Math.round(-$hp * 4)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-4 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #3",
						"value": "Math.round(-$hp * 3)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-3 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #2",
						"value": "Math.round(-$hp * 2)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-2 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #1",
						"value": "-$hp",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-1 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. HT every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Reeling",
						"value": "Math.round($hp / 3)",
						"explanation": "Move and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Wounded",
						"value": "$hp - 1"
					},
					{
						"state": "Healthy",
						"value": "$hp"
					}
				]
			}
		],
		"damage_progression": "basic_set",
		"default_length_units": "ft_in",
		"default_weight_units": "lb",
		"body_type": {
			"name": "Humanoid",
			"roll": "3d",
			"locations": [
				{
					"id": "eye",
					"choice_name": "Eyes",
					"table_name": "Eyes",
					"hit_penalty": -9,
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 6
						}
					}
				},
				{
					"id": "skull",
					"choice_name": "Skull",
					"table_name": "Skull",
					"slots": 2,
					"hit_penalty": -7,
					"dr_bonus": 2,
					"calc": {
						"roll_range": "3-4",
						"dr": {
							"all": 12
						}
					}
				},
				{
					"id": "face",
					"choice_name": "Face",
					"table_name": "Face",
					"slots": 1,
					"hit_penalty": -5,
					"calc": {
						"roll_range": "5",
						"dr": {
							"all": 10
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Right Leg",
					"slots": 2,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "6-7",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Right Arm",
					"slots": 1,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "8",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "torso",
					"choice_name": "Torso",
					"table_name": "Torso",
					"slots": 2,
					"calc": {
						"roll_range": "9-10",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "groin",
					"choice_name": "Groin",
					"table_name": "Groin",
					"slots": 1,
					"hit_penalty": -3,
					"calc": {
						"roll_range": "11",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Left Arm",
					"slots": 1,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "12",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Left Leg",
					"slots": 2,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "13-14",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "hand",
					"choice_name": "Hand",
					"table_name": "Hand",
					"slots": 1,
					"hit_penalty": -4,
					"calc": {
						"roll_range": "15",
						"dr": {
							"all": 2
						}
					}
				},
				{
					"id": "foot",
					"choice_name": "Foot",
					"table_name": "Foot",
					"slots": 1,
					"hit_penalty": -4,
					"calc": {
						"roll_range": "16",
						"dr": {
							"all": 2
						}
					}
				},
				{
					"id": "neck",
					"choice_name": "Neck",
					"table_name": "Neck",
					"slots": 2,
					"hit_penalty": -5,
					"calc": {
						"roll_range": "17-18",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "vitals",
					"choice_name": "Vitals",
					"table_name": "Vitals",
					"hit_penalty": -3,
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 4
						}
					}
				}
			]
		}
	},
	"attributes": [
		{
			"attr_id": "st",
			"adj": 0
		},
		{
			"attr_id": "dx",
			"adj": 0
		},
		{
			"attr_id": "iq",
			"adj": 0
		},
		{
			"attr_id": "ht",
			"adj": 0
		},
		{
			"attr_id": "will",
			"adj": 0
		},
		{
			"attr_id": "fright_check",
			"adj": 0
		},
		{
			"attr_id": "per",
			"adj": 0
		},
		{
			"attr_id": "vision",
			"adj": 0
		},
		{
			"attr_id": "hearing",
			"adj": 0
		},
		{
			"attr_id": "taste_smell",
			"adj": 0
		},
		{
			"attr_id": "touch",
			"adj": 0
		},
		{
			"attr_id": "basic_speed",
			"adj": 0
		},
		{
			"attr_id": "basic_move",
			"adj": 0
		},
		{
			"attr_id": "fp",
			"adj": 0
		},
		{
			"attr_id": "hp",
			"adj": 0
		}
	],
	"traits": [
		{
			"id": "tT8_ZjeYi0Yo8ECnX",
			"name": "Aasimar",
			"reference": "Aasimar [Monsters on Automatic, SRD coverage: humanoid folk and their sub-races; answers Aasimar (SRD 3.5)]",
			"local_notes": "Independent Monsters on Automatic build. Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0.",
			"container_type": "ancestry",
			"children": [
				{
					"id": "trn6nE3NuSLQe2l43",
					"name": "Increased Intelligence",
					"reference": "B15",
					"tags": [
						"Advantage",
						"Attribute",
						"Mental"
					],
					"points_per_level": 20,
					"can_level": true,
					"levels": 1,
					"calc": {
						"points": 20,
						"current_level": 1
					}
				},
				{
					"id": "t6NOt233ozxdwWnt8",
					"name": "Increased Will",
					"reference": "B16",
					"tags": [
						"Advantage",
						"Attribute",
						"Mental"
					],
					"points_per_level": 5,
					"can_level": true,
					"levels": 2,
					"calc": {
						"points": 10,
						"current_level": 2
					}
				},
				{
					"id": "ttkYq-dfRnHFDh1Wb",
					"name": "Appearance (Attractive)",
					"reference": "B21",
					"tags": [
						"Advantage",
						"Mental",
						"Physical"
					],
					"base_points": 4,
					"calc": {
						"points": 4
					}
				},
				{
					"id": "t_oV5P34Lz3HRESEs",
					"name": "Charisma",
					"reference": "B41",
					"tags": [
						"Advantage",
						"Mental"
					],
					"points_per_level": 5,
					"can_level": true,
					"levels": 2,
					"calc": {
						"points": 10,
						"current_level": 2
					}
				},
				{
					"id": "t0ne_g7-wY7V656w8",
					"name": "Damage Resistance (Acid)",
					"reference": "B46",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"points_per_level": 5,
					"can_level": true,
					"levels": 3,
					"modifiers": [
						{
							"id": "mitaSFzEhRO-7B-_9",
							"name": "Limited (one damage type)",
							"reference": "B46",
							"cost_adj": "-40%",
							"local_notes": "Protects against a single damage type and nothing else."
						}
					],
					"calc": {
						"points": 9,
						"current_level": 3
					}
				},
				{
					"id": "tdcQ-Un0VYvRaF22p",
					"name": "Damage Resistance (Cold)",
					"reference": "B46",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"points_per_level": 5,
					"can_level": true,
					"levels": 3,
					"modifiers": [
						{
							"id": "mmXC_tzdbm0xdhfLa",
							"name": "Limited (one damage type)",
							"reference": "B46",
							"cost_adj": "-40%",
							"local_notes": "Protects against a single damage type and nothing else."
						}
					],
					"calc": {
						"points": 9,
						"current_level": 3
					}
				},
				{
					"id": "ttE0H1kqrtyXBXmgp",
					"name": "Damage Resistance (Lightning)",
					"reference": "B46",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"points_per_level": 5,
					"can_level": true,
					"levels": 3,
					"modifiers": [
						{
							"id": "mEBA3B_6--xacm8Z5",
							"name": "Limited (one damage type)",
							"reference": "B46",
							"cost_adj": "-40%",
							"local_notes": "Protects against a single damage type and nothing else."
						}
					],
					"calc": {
						"points": 9,
						"current_level": 3
					}
				},
				{
					"id": "tJJTrUynLSs9xuK3c",
					"name": "Dark Vision",
					"reference": "B47",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"base_points": 25,
					"calc": {
						"points": 25
					}
				},
				{
					"id": "tlZMmgb3-pXpObOKw",
					"name": "Extended Lifespan",
					"reference": "B53",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"points_per_level": 2,
					"can_level": true,
					"levels": 1,
					"calc": {
						"points": 2,
						"current_level": 1
					}
				}
			],
			"calc": {
				"points": 98
			},
			"melee_weapons": [
				{
					"id": "wrWQVowDm5uzknCZR",
					"damage": {
						"type": "cut",
						"base": "1d+1"
					},
					"usage": "Longsword",
					"defaults": [
						{
							"type": "10",
							"modifier": 1
						}
					],
					"reach": "1",
					"usage_notes": "Longsword (11): 1d+1 cutting, Reach 1. Carried openly and drawn late. An aasimar would generally rather be talked out of using it."
				},
				{
					"id": "wrsrlTDJy0puyfiZd",
					"damage": {
						"type": "cr",
						"base": "1d-2"
					},
					"usage": "Shield Bash",
					"defaults": [
						{
							"type": "10",
							"modifier": 2
						}
					],
					"reach": "1",
					"usage_notes": "Shield Bash (12): 1d-2 crushing, Reach 1. Used to move somebody out of a doorway rather than to hurt them."
				}
			]
		}
	],
	"skills": [
		{
			"id": "sW5Q_maJN7roFjSZV",
			"name": "Broadsword",
			"difficulty": "dx/a",
			"points": 4,
			"local_notes": "Racial skill at DX+1, level 11."
		},
		{
			"id": "sg7BUEGNO3NvZvpYU",
			"name": "Shield",
			"difficulty": "dx/e",
			"points": 4,
			"local_notes": "Racial skill at DX+2, level 12."
		},
		{
			"id": "sgtM-AdTz6zGe-peU",
			"name": "Diplomacy",
			"difficulty": "iq/h",
			"points": 4,
			"local_notes": "Racial skill at IQ+0, level 11."
		},
		{
			"id": "s_6LKClqNsLKo34Pm",
			"name": "Detect Lies",
			"difficulty": "per/h",
			"points": 4,
			"local_notes": "Racial skill at Per+0, level 11."
		}
	],
	"notes": [
		{
			"id": "nrFv2KHQKpUpvz5TW",
			"text": "Typical Stats from the package record: ST 10, DX 10, IQ 11, HT 10, HP 10, WILL 13, PER 11, FP 10, SPEED 5, MOVE 5, DODGE 8, DR 0. GCS derives its own values by applying the ancestry; where the two differ, the package's Typical Stats are what the Dungeons on Automatic encounter tables use."
		},
		{
			"id": "nU4K2WkPRszChAZTv",
			"text": "Encounter rating: CER 10 (offense 7, protection 3), threat tier minor, appearing 1."
		},
		{
			"id": "nyVAMLLtuR-uLfwaR",
			"text": "GCS ancestry draft: gcs/aasimar.gct"
		},
		{
			"id": "n6onCg0ESJZuUo_DU",
			"text": "Independent build total: 98 points of racial traits plus 16 points of racial skills."
		},
		{
			"id": "n5kQMSYibCnB9hI34",
			"text": "Answers the SRD heading(s): Aasimar (SRD 3.5). Only the creature identity is taken from the SRD; the GURPS statistics, ratings and prose are this project's own work and reproduce no SRD text."
		},
		{
			"id": "nukIFbJS0H8kO1RG3",
			"text": "Typical Stats, damage and ratings are derived from the racial template, not authored beside it, so the sheet and the stat block cannot disagree."
		},
		{
			"id": "nEJBHCmbWWaVyNhlJ",
			"text": "Body mass used to scale this build: 70 kg. ST, Size Modifier and DR are checked against it; see the gurps-animal-sanity-check skill for the bands."
		},
		{
			"id": "nINLCC3s8QLI0axn8",
			"text": "Movement: ground Move 5 (primary). The published Move is the primary medium's cruising Move; sprint figures are stated here and not folded into it."
		},
		{
			"id": "nrwV0voYnwUP2Ta_R",
			"text": "Treasure and grappling are not authored for this batch and ship as explicit nulls; `lair` carries a short habitat note, because where a wandering animal dens is an encounter fact rather than a loot one."
		},
		{
			"id": "np0NQRKMbo3IDaX-h",
			"text": "1.8 m standing, which is the SM 0 row."
		},
		{
			"id": "nuV49GjqCcLUdspql",
			"text": "ST 10: an aasimar is a person, and nothing about the descent makes one stronger than the human it mostly is."
		},
		{
			"id": "njchVtnjiE_45pPbm",
			"text": "The inherited resistances are built as heavily Limited Damage Resistance, one damage type each, which is why they price into the template but do not raise the record's published DR. An aasimar is not armoured against a sword."
		},
		{
			"id": "nAtUtuEBUNu7hopSF",
			"text": "The daylight it can call once a day is not built as an attack: it lights a room, it does not injure anyone, and the rating path has no term for it. A GM should simply rule it."
		},
		{
			"id": "ncjwjdt1klThsbdwX",
			"text": "Monster statistics, ratings and description prose by Monsters on Automatic; AI-generated first draft, project-reviewed, released under CC BY 4.0."
		}
	],
	"created_date": "1970-01-01T00:00:00Z",
	"modified_date": "1970-01-01T00:00:00Z"
}
