{
	"version": 5,
	"id": "AkbCJ4q2OJdbFBd3U",
	"total_points": 188,
	"profile": {
		"name": "Bodak",
		"title": "Undead",
		"player_name": "Dungeons on Automatic",
		"SM": 0
	},
	"settings": {
		"attributes": [
			{
				"id": "st",
				"type": "integer",
				"name": "ST",
				"full_name": "Strength",
				"base": "10",
				"cost_per_point": 10,
				"cost_adj_percent_per_sm": 10
			},
			{
				"id": "dx",
				"type": "integer",
				"name": "DX",
				"full_name": "Dexterity",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "iq",
				"type": "integer",
				"name": "IQ",
				"full_name": "Intelligence",
				"base": "10",
				"cost_per_point": 20
			},
			{
				"id": "ht",
				"type": "integer",
				"name": "HT",
				"full_name": "Health",
				"base": "10",
				"cost_per_point": 10
			},
			{
				"id": "will",
				"type": "integer",
				"name": "Will",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "fright_check",
				"type": "integer",
				"name": "Fright Check",
				"base": "$will",
				"cost_per_point": 2
			},
			{
				"id": "per",
				"type": "integer",
				"name": "Per",
				"full_name": "Perception",
				"base": "$iq",
				"cost_per_point": 5
			},
			{
				"id": "vision",
				"type": "integer",
				"name": "Vision",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "hearing",
				"type": "integer",
				"name": "Hearing",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "taste_smell",
				"type": "integer",
				"name": "Taste & Smell",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "touch",
				"type": "integer",
				"name": "Touch",
				"base": "$per",
				"cost_per_point": 2
			},
			{
				"id": "basic_speed",
				"type": "decimal",
				"name": "Basic Speed",
				"base": "($dx + $ht) / 4",
				"cost_per_point": 20
			},
			{
				"id": "basic_move",
				"type": "integer",
				"name": "Basic Move",
				"base": "Math.floor($basic_speed)",
				"cost_per_point": 5
			},
			{
				"id": "fp",
				"type": "pool",
				"name": "FP",
				"full_name": "Fatigue Points",
				"base": "$ht",
				"cost_per_point": 3,
				"thresholds": [
					{
						"state": "Unconscious",
						"value": "-$fp",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. Will to do anything besides talk or rest; failure causes unconsciousness\nEach FP you lose below 0 also causes 1 HP of injury\nMove, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tired",
						"value": "Math.round($fp / 3)",
						"explanation": "Move, Dodge and ST are halved (B426)",
						"ops": [
							"halve_move",
							"halve_dodge",
							"halve_st"
						]
					},
					{
						"state": "Tiring",
						"value": "$fp - 1"
					},
					{
						"state": "Rested",
						"value": "$fp"
					}
				]
			},
			{
				"id": "hp",
				"type": "pool",
				"name": "HP",
				"full_name": "Hit Points",
				"base": "$st",
				"cost_per_point": 2,
				"cost_adj_percent_per_sm": 10,
				"thresholds": [
					{
						"state": "Dead",
						"value": "Math.round(-$hp * 5)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #4",
						"value": "Math.round(-$hp * 4)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-4 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #3",
						"value": "Math.round(-$hp * 3)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-3 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #2",
						"value": "Math.round(-$hp * 2)",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-2 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Dying #1",
						"value": "-$hp",
						"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-1 every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Collapse",
						"value": "0",
						"explanation": "Roll vs. HT every second to avoid falling unconscious\nMove and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Reeling",
						"value": "Math.round($hp / 3)",
						"explanation": "Move and Dodge are halved (B419)",
						"ops": [
							"halve_move",
							"halve_dodge"
						]
					},
					{
						"state": "Wounded",
						"value": "$hp - 1"
					},
					{
						"state": "Healthy",
						"value": "$hp"
					}
				]
			}
		],
		"damage_progression": "basic_set",
		"default_length_units": "ft_in",
		"default_weight_units": "lb",
		"body_type": {
			"name": "Humanoid",
			"roll": "3d",
			"locations": [
				{
					"id": "eye",
					"choice_name": "Eyes",
					"table_name": "Eyes",
					"hit_penalty": -9,
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 6
						}
					}
				},
				{
					"id": "skull",
					"choice_name": "Skull",
					"table_name": "Skull",
					"slots": 2,
					"hit_penalty": -7,
					"dr_bonus": 2,
					"calc": {
						"roll_range": "3-4",
						"dr": {
							"all": 12
						}
					}
				},
				{
					"id": "face",
					"choice_name": "Face",
					"table_name": "Face",
					"slots": 1,
					"hit_penalty": -5,
					"calc": {
						"roll_range": "5",
						"dr": {
							"all": 10
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Right Leg",
					"slots": 2,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "6-7",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Right Arm",
					"slots": 1,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "8",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "torso",
					"choice_name": "Torso",
					"table_name": "Torso",
					"slots": 2,
					"calc": {
						"roll_range": "9-10",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "groin",
					"choice_name": "Groin",
					"table_name": "Groin",
					"slots": 1,
					"hit_penalty": -3,
					"calc": {
						"roll_range": "11",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "arm",
					"choice_name": "Arm",
					"table_name": "Left Arm",
					"slots": 1,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "12",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "leg",
					"choice_name": "Leg",
					"table_name": "Left Leg",
					"slots": 2,
					"hit_penalty": -2,
					"calc": {
						"roll_range": "13-14",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "hand",
					"choice_name": "Hand",
					"table_name": "Hand",
					"slots": 1,
					"hit_penalty": -4,
					"calc": {
						"roll_range": "15",
						"dr": {
							"all": 2
						}
					}
				},
				{
					"id": "foot",
					"choice_name": "Foot",
					"table_name": "Foot",
					"slots": 1,
					"hit_penalty": -4,
					"calc": {
						"roll_range": "16",
						"dr": {
							"all": 2
						}
					}
				},
				{
					"id": "neck",
					"choice_name": "Neck",
					"table_name": "Neck",
					"slots": 2,
					"hit_penalty": -5,
					"calc": {
						"roll_range": "17-18",
						"dr": {
							"all": 4
						}
					}
				},
				{
					"id": "vitals",
					"choice_name": "Vitals",
					"table_name": "Vitals",
					"hit_penalty": -3,
					"calc": {
						"roll_range": "-",
						"dr": {
							"all": 4
						}
					}
				}
			]
		}
	},
	"attributes": [
		{
			"attr_id": "st",
			"adj": 0
		},
		{
			"attr_id": "dx",
			"adj": 0
		},
		{
			"attr_id": "iq",
			"adj": 0
		},
		{
			"attr_id": "ht",
			"adj": 0
		},
		{
			"attr_id": "will",
			"adj": 0
		},
		{
			"attr_id": "fright_check",
			"adj": 0
		},
		{
			"attr_id": "per",
			"adj": 0
		},
		{
			"attr_id": "vision",
			"adj": 0
		},
		{
			"attr_id": "hearing",
			"adj": 0
		},
		{
			"attr_id": "taste_smell",
			"adj": 0
		},
		{
			"attr_id": "touch",
			"adj": 0
		},
		{
			"attr_id": "basic_speed",
			"adj": 0
		},
		{
			"attr_id": "basic_move",
			"adj": 0
		},
		{
			"attr_id": "fp",
			"adj": 0
		},
		{
			"attr_id": "hp",
			"adj": 0
		}
	],
	"traits": [
		{
			"id": "TH6soSw474cLHa81X",
			"name": "Bodak",
			"reference": "Enraged Eggplant, Monsters (May 11, 2024): Bodak [Monster Manual, page 28]",
			"local_notes": "Fan-derived draft authorized for publication. Enraged Eggplant granted unrestricted permission to use, adapt, convert, and publish these statistics. Originator credit: Original GURPS conversion by Enraged Eggplant, from Monsters (May 11, 2024); adapted and republished with permission. Source heading: Bodak [Monster Manual, page 28]. SRD name overlap does not make these GURPS mechanics SRD content. Review status: draft. Fan document published 188 points; exact GCS library substitutions produce 188 points. Library adjustment: +0.",
			"container_type": "ancestry",
			"children": [
				{
					"id": "tG5S5DTaUOqKvaDwH",
					"name": "Increased Strength",
					"reference": "B14",
					"tags": [
						"Advantage",
						"Attribute",
						"Physical"
					],
					"local_notes": "Source construction: ST+2\nNative library match: Basic Set/Basic Set Traits (Basic Set Traits.adq). Fan source stated 20 point(s); library calculation is 20.",
					"points_per_level": 10,
					"can_level": true,
					"levels": 2,
					"features": [
						{
							"type": "attribute_bonus",
							"attribute": "st",
							"amount": 1,
							"per_level": true
						}
					],
					"calc": {
						"points": 20,
						"current_level": 2
					}
				},
				{
					"id": "tx23boW3aO_yDcHIo",
					"name": "Increased Dexterity",
					"reference": "B15",
					"tags": [
						"Advantage",
						"Attribute",
						"Physical"
					],
					"local_notes": "Source construction: DX+1\nNative library match: Basic Set/Basic Set Traits (Basic Set Traits.adq). Fan source stated 20 point(s); library calculation is 20.",
					"points_per_level": 20,
					"can_level": true,
					"levels": 1,
					"features": [
						{
							"type": "attribute_bonus",
							"attribute": "dx",
							"amount": 1,
							"per_level": true
						}
					],
					"calc": {
						"points": 20,
						"current_level": 1
					}
				},
				{
					"id": "tbNgNy5yJJBKtRgN8",
					"name": "Decreased Intelligence",
					"reference": "B15",
					"tags": [
						"Attribute",
						"Disadvantage",
						"Mental"
					],
					"local_notes": "Source construction: IQ-3\nNative library match: Basic Set/Basic Set Traits (Basic Set Traits.adq). Fan source stated -60 point(s); library calculation is -60.",
					"points_per_level": -20,
					"can_level": true,
					"levels": 3,
					"features": [
						{
							"type": "attribute_bonus",
							"attribute": "iq",
							"amount": -1,
							"per_level": true
						}
					],
					"calc": {
						"points": -60,
						"current_level": 3
					}
				},
				{
					"id": "tZpyjU4N_pS87_K3t",
					"name": "Increased Health",
					"reference": "B14",
					"tags": [
						"Advantage",
						"Attribute",
						"Physical"
					],
					"local_notes": "Source construction: HT+2\nNative library match: Basic Set/Basic Set Traits (Basic Set Traits.adq). Fan source stated 20 point(s); library calculation is 20.",
					"points_per_level": 10,
					"can_level": true,
					"levels": 2,
					"features": [
						{
							"type": "attribute_bonus",
							"attribute": "ht",
							"amount": 1,
							"per_level": true
						}
					],
					"calc": {
						"points": 20,
						"current_level": 2
					}
				},
				{
					"id": "tkRQ5YPk_I_vzYRh2",
					"name": "Increased Will",
					"reference": "B16",
					"tags": [
						"Advantage",
						"Attribute",
						"Mental"
					],
					"local_notes": "Source construction: Will+4\nNative library match: Basic Set/Basic Set Traits (Basic Set Traits.adq). Fan source stated 20 point(s); library calculation is 20.",
					"points_per_level": 5,
					"can_level": true,
					"levels": 4,
					"features": [
						{
							"type": "attribute_bonus",
							"attribute": "will",
							"amount": 1,
							"per_level": true
						}
					],
					"calc": {
						"points": 20,
						"current_level": 4
					}
				},
				{
					"id": "t6keygOplhqWtVDa1",
					"name": "Increased Perception",
					"reference": "B16",
					"tags": [
						"Advantage",
						"Attribute",
						"Mental",
						"Physical"
					],
					"local_notes": "Source construction: Per+3\nNative library match: Basic Set/Basic Set Traits (Basic Set Traits.adq). Fan source stated 15 point(s); library calculation is 15.",
					"points_per_level": 5,
					"can_level": true,
					"levels": 3,
					"features": [
						{
							"type": "attribute_bonus",
							"attribute": "per",
							"amount": 1,
							"per_level": true
						}
					],
					"calc": {
						"points": 15,
						"current_level": 3
					}
				},
				{
					"id": "tFpMd1yV1qm0l2HqS",
					"name": "Damage Resistance",
					"reference": "B46,B47,P45,MA43,PSI14",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"local_notes": "Source construction: DR 2 (Tough Skin, -40%)\nNative library match: Basic Set/Basic Set Traits (Basic Set Traits.adq). Fan source stated 6 point(s); library calculation is 6.",
					"points_per_level": 5,
					"can_level": true,
					"levels": 2,
					"modifiers": [
						{
							"id": "mdzawtZxBQxSTacCt",
							"name": "Tough Skin",
							"reference": "B47",
							"cost_adj": "-40%",
							"local_notes": "Effects that just require skin contact or a scratch ignore this DR"
						}
					],
					"features": [
						{
							"type": "dr_bonus",
							"locations": [
								"all"
							],
							"amount": 1,
							"per_level": true
						},
						{
							"type": "dr_bonus",
							"locations": [
								"eye"
							],
							"amount": -1,
							"per_level": true
						}
					],
					"calc": {
						"points": 6,
						"current_level": 2
					}
				},
				{
					"id": "t8kzyEU8GoI5gz5HP",
					"name": "Doesn’t Breathe",
					"reference": "Enraged Eggplant, Monsters (May 11, 2024): Bodak [Monster Manual, page 28]",
					"tags": [
						"Advantage",
						"Review Required"
					],
					"local_notes": "Source construction: Doesn’t Breathe",
					"base_points": 20,
					"calc": {
						"points": 20
					}
				},
				{
					"id": "tvtgJyG6tjNL3Mbz9",
					"name": "Doesn’t Eat or Drink",
					"reference": "Enraged Eggplant, Monsters (May 11, 2024): Bodak [Monster Manual, page 28]",
					"tags": [
						"Advantage",
						"Review Required"
					],
					"local_notes": "Source construction: Doesn’t Eat or Drink",
					"base_points": 10,
					"calc": {
						"points": 10
					}
				},
				{
					"id": "thm_0TJ9aJxcn-wwb",
					"name": "Doesn’t Sleep",
					"reference": "Enraged Eggplant, Monsters (May 11, 2024): Bodak [Monster Manual, page 28]",
					"tags": [
						"Advantage",
						"Review Required"
					],
					"local_notes": "Source construction: Doesn’t Sleep",
					"base_points": 20,
					"calc": {
						"points": 20
					}
				},
				{
					"id": "ti9BuahnsQPZ1Q-dd",
					"name": "High Pain Threshold",
					"reference": "B59",
					"tags": [
						"Advantage",
						"Physical"
					],
					"local_notes": "Source construction: High Pain Threshold\nNative library match: Basic Set/Basic Set Traits (Basic Set Traits.adq). Fan source stated 10 point(s); library calculation is 10. Library note: Never suffer shock penalties when injured",
					"base_points": 10,
					"features": [
						{
							"type": "conditional_modifier",
							"situation": "on all HT rolls to avoid knockdown and stunning",
							"amount": 3
						},
						{
							"type": "conditional_modifier",
							"situation": "to resist torture",
							"amount": 3
						}
					],
					"calc": {
						"points": 10
					}
				},
				{
					"id": "trjRgHohnqCjulHKo",
					"name": "Immunity to Metabolic Hazards",
					"reference": "Enraged Eggplant, Monsters (May 11, 2024): Bodak [Monster Manual, page 28]",
					"tags": [
						"Advantage",
						"Review Required"
					],
					"local_notes": "Source construction: Immunity to Metabolic Hazards",
					"base_points": 30,
					"calc": {
						"points": 30
					}
				},
				{
					"id": "tLU6WCagD4QBWMJzp",
					"name": "Immunity to Mind Control",
					"reference": "Enraged Eggplant, Monsters (May 11, 2024): Bodak [Monster Manual, page 28]",
					"tags": [
						"Advantage",
						"Review Required"
					],
					"local_notes": "Source construction: Immunity to Mind Control",
					"base_points": 30,
					"calc": {
						"points": 30
					}
				},
				{
					"id": "tx9XkQ5wCUhVWY-1Y",
					"name": "Infravision",
					"reference": "B60,P87",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"local_notes": "Source construction: Infravision\nNative library match: Basic Set/Basic Set Traits (Basic Set Traits.adq). Fan source stated 10 point(s); library calculation is 10.",
					"base_points": 10,
					"calc": {
						"points": 10
					}
				},
				{
					"id": "t96V1GCIAx-Nz-SQ6",
					"name": "Injury Tolerance (Unliving, No Blood)",
					"reference": "Enraged Eggplant, Monsters (May 11, 2024): Bodak [Monster Manual, page 28]",
					"tags": [
						"Advantage",
						"Review Required"
					],
					"local_notes": "Source construction: Injury Tolerance (Unliving, No Blood)",
					"base_points": 25,
					"calc": {
						"points": 25
					}
				},
				{
					"id": "t9V3RF6NFsqr-CeAg",
					"name": "Unaging",
					"reference": "B95,PSI18",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"local_notes": "Source construction: Unaging\nNative library match: Basic Set/Basic Set Traits (Basic Set Traits.adq). Fan source stated 15 point(s); library calculation is 15.",
					"base_points": 15,
					"calc": {
						"points": 15
					}
				},
				{
					"id": "tM-VEgO5v1P4GTIJH",
					"name": "Vacuum Support",
					"reference": "B96",
					"tags": [
						"Advantage",
						"Exotic",
						"Physical"
					],
					"local_notes": "Source construction: Vacuum Support\nNative library match: Basic Set/Basic Set Traits (Basic Set Traits.adq). Fan source stated 5 point(s); library calculation is 5.",
					"base_points": 5,
					"calc": {
						"points": 5
					}
				},
				{
					"id": "tbdYQ1erN-gq-Q49i",
					"name": "Electricity Resistance",
					"reference": "Enraged Eggplant, Monsters (May 11, 2024): Bodak [Monster Manual, page 28]",
					"tags": [
						"Advantage",
						"Review Required"
					],
					"local_notes": "Source construction: Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].",
					"base_points": 65,
					"calc": {
						"points": 65
					}
				},
				{
					"id": "tzCRR6zQPAvs0CELa",
					"name": "Death Gaze",
					"reference": "Enraged Eggplant, Monsters (May 11, 2024): Bodak [Monster Manual, page 28]",
					"tags": [
						"Advantage",
						"Review Required"
					],
					"local_notes": "Source construction: Death Gaze: Affliction 1 (HT; Heart Attack, +300%; Magical, -10%; Malediction 1, +100%; Vision-Based, -20%) [47].",
					"base_points": 47,
					"calc": {
						"points": 47
					}
				},
				{
					"id": "tO3nY5jcpmehZTnw7",
					"name": "Appearance",
					"reference": "Enraged Eggplant, Monsters (May 11, 2024): Bodak [Monster Manual, page 28]",
					"tags": [
						"Disadvantage",
						"Review Required"
					],
					"local_notes": "Source construction: Appearance (Monstrous; Universal, +25%)",
					"base_points": -25,
					"calc": {
						"points": -25
					}
				},
				{
					"id": "ttD3MuEk875pI4bpy",
					"name": "Callous",
					"reference": "B125",
					"tags": [
						"Disadvantage",
						"Mental"
					],
					"local_notes": "Source construction: Callous\nNative library match: Basic Set/Basic Set Traits (Basic Set Traits.adq). Fan source stated -5 point(s); library calculation is -5.",
					"base_points": -5,
					"features": [
						{
							"type": "skill_bonus",
							"selection_type": "skills_with_name",
							"name": {
								"compare": "is",
								"qualifier": "psychology"
							},
							"amount": -3
						},
						{
							"type": "skill_bonus",
							"selection_type": "skills_with_name",
							"name": {
								"compare": "is",
								"qualifier": "teaching"
							},
							"amount": -3
						},
						{
							"type": "reaction_bonus",
							"situation": "from past victims and anyone with Empathy",
							"amount": -1
						},
						{
							"type": "conditional_modifier",
							"situation": "to Interrogation and Intimidation rolls when you use threats or torture",
							"amount": 1
						}
					],
					"calc": {
						"points": -5
					}
				},
				{
					"id": "t6hp6hZ2WSJc3FX4R",
					"name": "Flashbacks (6) (Mild)",
					"reference": "Enraged Eggplant, Monsters (May 11, 2024): Bodak [Monster Manual, page 28]",
					"tags": [
						"Disadvantage",
						"Review Required"
					],
					"local_notes": "Source construction: Flashbacks (6) (Mild)",
					"base_points": -10,
					"calc": {
						"points": -10
					}
				},
				{
					"id": "tZ6rMmr-jDhL2B28w",
					"name": "Social Stigma (Dead)",
					"reference": "TT2:46",
					"tags": [
						"Disadvantage",
						"Social"
					],
					"local_notes": "Source construction: Social Stigma (Dead)\nNative library match: Template Toolkit/Template Toolkit 2 - Races/Template Toolkit 2 - Races Traits (Template Toolkit 2 - Races Traits.adq). Fan source stated -20 point(s); library calculation is -20.",
					"base_points": -20,
					"calc": {
						"points": -20
					}
				},
				{
					"id": "tZZLGMArR-NXnOguP",
					"name": "Vulnerability (Cold Iron, x2)",
					"reference": "Enraged Eggplant, Monsters (May 11, 2024): Bodak [Monster Manual, page 28]",
					"tags": [
						"Disadvantage",
						"Review Required"
					],
					"local_notes": "Source construction: Vulnerability (Cold Iron, x2)",
					"base_points": -10,
					"calc": {
						"points": -10
					}
				},
				{
					"id": "tURVQO9p8Z4jZiqah",
					"name": "Vulnerability (Holy Weapons, x2)",
					"reference": "Enraged Eggplant, Monsters (May 11, 2024): Bodak [Monster Manual, page 28]",
					"tags": [
						"Disadvantage",
						"Review Required"
					],
					"local_notes": "Source construction: Vulnerability (Holy Weapons, x2)",
					"base_points": -10,
					"calc": {
						"points": -10
					}
				},
				{
					"id": "tOgzF7jFcx707hmdO",
					"name": "Weakness (Sunlight; 1d per minute)",
					"reference": "Enraged Eggplant, Monsters (May 11, 2024): Bodak [Monster Manual, page 28]",
					"tags": [
						"Disadvantage",
						"Review Required"
					],
					"local_notes": "Source construction: Weakness (Sunlight; 1d per minute)",
					"base_points": -60,
					"calc": {
						"points": -60
					}
				},
				{
					"id": "tZAmF0X7eXtE6xlCL",
					"name": "Born Biter 2",
					"reference": "Enraged Eggplant, Monsters (May 11, 2024): Bodak [Monster Manual, page 28]",
					"tags": [
						"Feature",
						"Review Required"
					],
					"local_notes": "Source construction: Born Biter 2",
					"calc": {
						"points": 0
					}
				},
				{
					"id": "tFAWHw6A7_5aFpNZW",
					"name": "Carrier (Death Gaze)",
					"reference": "Enraged Eggplant, Monsters (May 11, 2024): Bodak [Monster Manual, page 28]",
					"tags": [
						"Feature",
						"Review Required"
					],
					"local_notes": "Source construction: Carrier (Death Gaze)",
					"calc": {
						"points": 0
					}
				},
				{
					"id": "t2_h5jHuIzCju5y8z",
					"name": "Not Subject to Fatigue",
					"reference": "TT2:12",
					"tags": [
						"Exotic",
						"Feature",
						"Physical"
					],
					"local_notes": "Source construction: Not Subject to Fatigue\nNative library match: Template Toolkit/Template Toolkit 2 - Races/Template Toolkit 2 - Races Traits (Template Toolkit 2 - Races Traits.adq). Fan source stated 0 point(s); library calculation is 0.",
					"calc": {
						"points": 0
					}
				}
			],
			"calc": {
				"points": 188
			},
			"melee_weapons": [
				{
					"id": "A3EAm3a7Lld5Q7cA2",
					"damage": {
						"type": "cr",
						"base": "1d"
					},
					"usage": "Punch",
					"reach": "C",
					"defaults": [
						{
							"type": "10",
							"modifier": 3
						}
					],
					"usage_notes": "Punch (13): thrust 1d crushing (KYOS: 1d+1 crushing), Reach C."
				},
				{
					"id": "Ai0Cq8G9MyX_67r3K",
					"damage": {
						"type": "cr"
					},
					"usage": "Death Gaze",
					"defaults": [
						{
							"type": "10",
							"modifier": 1
						}
					],
					"usage_notes": "Death Gaze (11): A bodak can cause a victim who must be looking at him to have a heart attack. The bodak takes a Concentrate maneuver and rolls a Quick Contest of Will against the victim’s HT. The bodak’s roll takes -1 per yard of distance to the victim."
				}
			]
		}
	],
	"skills": [
		{
			"id": "AncEEal1pDw6RbZgw",
			"name": "Brawling",
			"difficulty": "dx/a",
			"points": 1,
			"local_notes": "Stated level 13 in the source conversion."
		}
	],
	"notes": [
		{
			"id": "AjFFP9mMv89kmA9ZX",
			"text": "Typical Stats from the reviewed package: ST 12, DX 11, IQ 7, HT —, HP 12, WILL 11, PER 10, FP —, SPEED 5.75, MOVE 5, DODGE 8, DR 2. GCS derives its own values by applying the ancestry; where the two differ, the package's Typical Stats are what the Dungeons on Automatic encounter tables use."
		},
		{
			"id": "ADWQ7AMUXbAl89s7o",
			"text": "Encounter rating: CER 21 (offense 16, protection 5), threat tier minor, appearing 4."
		},
		{
			"id": "AH5STY86WYQ5i8cK6",
			"text": "GCS ancestry draft: gcs/bodak.gct"
		},
		{
			"id": "AadnF9jdI3Aa8bQbR",
			"text": "Source template total: 188 points."
		},
		{
			"id": "AeCg2xvWPKiX9AD5Y",
			"text": "Library-rebuilt template total: 188 points."
		},
		{
			"id": "A-L2v7KanZikq__HH",
			"text": "CER was computed from parsed Typical Stats using the Dungeons On Automatic baseline CER path."
		},
		{
			"id": "Af1PcAeAWoOHzafBz",
			"text": "Review attacks, special abilities, encounter frequency, treasure, grappling, and GCS modifiers before approval."
		},
		{
			"id": "A4KRi3taOQvRLlYkN",
			"text": "Original GURPS conversion by Enraged Eggplant, from Monsters (May 11, 2024); adapted and republished with permission."
		}
	],
	"created_date": "1970-01-01T00:00:00Z",
	"modified_date": "1970-01-01T00:00:00Z"
}
